Fighter
Base Class: Fighter

You have learned to read the battle field like a story or a song. You react on instinct to, following what it shows you to victory.

Sustained Hits

  When you land an attack on a creature you may add a d4 to your next attack roll against that creature. If you roll a 20 on a d20 attack roll, add a d4 to the damage of your next attack as well. You may use this a number of times equal to half of your proficiency bonus per turn.

Weak Spot

You are able to read your opponents defensive capabilities and gage how to break it.

 After landing 4 attacks on a single creature you may make a subsequent attack to that creature deal maximum damage on your weapon's damage dice. You must say that you are using this beforemakingthe attack roll. If you miss the attack that you designated for this ability misses then you must land only 1 attack on the creature before you are able to use this ability again. This abilty does not effect spells or other features such as the barbarians brutal critical dice were you to multi class, but only your regular weapon.

6th Sense

You have learned to read others subtle movements and expressions to gage their next move.

You gain an inate sense of the intentions of creatures around you, and can sense hostile intentions towards yourself or allies within 60 ft, if you have expertise in perception this range becomes 120 ft, and know the general direction of where it came from. You gain advantage on saving throws against the charmed and frightened effects.

Refined Instincts

  If you miss on an attack of opportunity, you may make one more attack with advantage on the same creature as part of the same reaction.

Focused State

  Uppon activating this ability you gain thp equal to your fighter level, the number needed for you to land a critical hit is reduced by 1, difficult terrain does not affect you. Additionally, you can choose one creature that you know the location of, when you do so your AC is increased by 3 while not wearing heavy armor against attacks made by that creature. This State lasts for 10 min, but ends early if you exit initiative. After you lose an amount of hp/thp greater than or equal to the amount gained when you activate this ability, you must make a concentration check as of you were concentrating on a spell, (constitution saying throw, DC = half of the damage taken rounded up or 10 whichever is greater). You can not concentrate on spells while using this ability. You are able to use this ability 3 times, and regain all uses on a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2025 7:36:36 PM
25
1
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Coming Soon

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