Base Class: Monk
Monks who follow the Way of the Fistweaver weave restorative energy into their martial arts, healing allies while striking down foes. They see combat as a flowing dance, balancing aggression and compassion with each movement.
Level 3: Healing Strikes (3rd Level)
Fistweaving Techniques (3rd Level)
At 3rd level, you learn to channel your ki into healing energy through your strikes and movements.
Healing Strikes. When you hit a creature with an unarmed strike, you deal normal damage, and the ally with the lowest hit points within 10 feet (including yourself) regains hit points equal to half the damage dealt.
Renewing Mist. As a bonus action, you can spend 1 ki point to grant a creature within 30 feet a soft aura of healing mist. At the start of their next turn, they regain hit points equal to your Wisdom modifier.
Spellcasting. You gain access to the following spells, which count as monk spells for you. You can cast them by spending a number of ki points equal to the spell’s level (minimum 1).
3rd Level: Cure Wounds, Healing Word
You do not require material components to cast these spells.
Level 6: Flowing Harmony (6th Level)
At 6th level, your healing becomes more precise and widespread, allowing you to better support your allies.
Rising Sun Kick. When you hit a creature with an unarmed strike, you can spend 1 ki point to follow up with a devastating rising kick infused with radiant energy. It deals an extra 1d10 (2d10 at level 11 and 3d10 at level 17) radiant damage, and allies within 10 feet regain hit points equal to the radiant damage dealt.
Level 11: Celestial Conduit (11th Level)
At 11th level, you can enter a trance-like state of enlightenment, lifting yourself into the air as your ki radiates outward, healing those around you.
As a bonus action, you can spend 3 ki points to activate Celestial Conduit. For up to 1 minute (or until you choose to end it or are incapacitated), you gain the following effects:
You levitate 10 feet in the air, floating in place. You remain airborne for the duration.
All attack rolls against you have advantage.
At the start of each of your turns, all allies within 15 feet regain hit points equal to your Martial Arts die + your Wisdom modifier.
You can take no other actions except Disengage or casting a spell from this subclass while in this state.
If you become stunned, unconscious, or incapacitated, Celestial Conduit ends immediately, and you fall unless you can safely land.
Level 17: Jade Serpent's Blessing (17th Level)
Jade Serpent’s Blessing (17th Level)
At 17th level, you unlock the full potential of your healing ki, allowing you to rapidly mend wounds and recover from near death.
Jade Serpent’s Revival. When you roll initiative and have no ki points remaining, you instantly regain 4 ki points.
Rejuvenating Strikes. When you use Healing Strikes, the lowest-health ally within 10 feet is healed for the full damage dealt instead of half.
Revival. As an action, you can spend 5 ki points to release a surge of healing energy, restoring all allies within 30 feet to at least half their maximum hit points. Once you use this ability, you cannot use it again until you complete a long rest.