Cleric
Base Class: Cleric

Rip some lyrics dude.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Reach of Jesus

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the range of that spell becomes 10 feet. At 6th level, it becomes 15 feet, and 20 feet at 14th level. 

Channel Divinity: Bible Songs

Starting at 2nd level, you can use your Channel Divinity to sing God’s words. As an action, you can sing a bible song, and can target a number of creatures equal to your Charisma modifier. The DC for these effects is equal to 8 + your Charisma modifier + your proficiency bonus. The effects are dependent on the song that is sung.

 

Song of Death

You sing a sad sonnet of pain and suffering, only targets that don't have legendary actions, and are under 50 hit points are effected. Targets must make a Constitution saving throw, or die instantly. Creatures that are killed by this cannot be revived by any magic other than a Wish spell for 2d4 weeks.

Song of Eruption

You sing a rough, raspy song with fiery passion, the ground beneath a target's feet erupts in a fiery blaze, forcing the target, and creatures within 10 feet of the target, to make Dexterity saving throws, taking 6d6 fire damage on a failure, or half that on a success.

Song of Fear

You sing a harsh song of sin and destruction, forcing targets to succeed a Wisdom saving throw or be frightened for 1 minute. Creatures frightened in this way take 1d6 psychic damage for every 5 feet they move. Creatures can remake the saving throw at the end of each of their turns.

Song of Healing

You sing a nice calming sonnet, you create a pool of health equal to 4 times your Cleric level, which can be split up between targets.

Song of Love

You sing a melodic ballad, targeted creatures must succeed a Wisdom saving throw or be charmed by you for 1 minute. While a creature is charmed in this way, if they make an attack against a creature, they take 2d6 psychic damage, regardless if the attack hits. A target can remake the saving throw at the end of each of their turns.

Song of Pain

A screeching array of sounds echo from you, forcing creatures to make a Constitution saving throw, or take 5d8 thunder damage. Or half as much damage on a success. Creatures that fail their saving throw are also deafened for 1 minute. While they are deafened this way, they have disadvantage on attack rolls. They can remake the saving throw at the end of their turns.

Song of Paralysis

You sing an electrifying song that shocks targets to their core. Targets are forced to make a Constitution saving throw or take 8d8 lightning damage. Creatures who fail this saving throw are also paralyzed for 1 minute. Creatures can remake their saving throw at the end of each of their turns.

Healer of Two

Starting at 6th level, when you cast a spell of 1st level or higher that restores HP to only a single creature, you can target 1 more creature with the spell.

Jesus Strike

At 8th level, when you deal damage with a spell, you can add one additional damage die to the roll. At level 16, it becomes two.

The Word of God

Starting at 17th level, when you force a creature to make a saving throw, you can expend a spell slot to reduce their roll by 1d4 per spell level.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2019 7:48:20 PM
5
0
--
Coming Soon
9/8/2019 7:50:47 PM
2
0
--
Coming Soon
9/9/2019 10:56:02 AM
3
0
--
Coming Soon
9/9/2019 10:59:18 AM
5
0
--
Coming Soon
9/13/2019 3:59:18 AM
49
0
--
Coming Soon
9/15/2019 6:47:53 AM
31
0
--
Coming Soon
9/15/2019 7:59:10 AM
17
0
--
Coming Soon
9/22/2019 1:49:22 AM
66
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes