Base Class: Paladin
Tenets
Bring The love...Or The Pain
The music of the gods is to be shared. Whether they want it or not.
Do Not Hide
Take pride in your music. Never play in secret or with shame.
Follow Your Style
Music is how you talk so talk like yourself. Don't emulate others.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
King Nothing. As an action, you play a song special to you, using your Channel Divinity. Choose 10 creatures within 60 feet of you that can hear you. That creature must make a Wisdom saving throw, unless it is immune to being charmed.
On a failed save, the creature is charmed for 1 minute. While charmed, they must use their movement and action to move towards you and stand enthralled by the sounds.
Seek & Destroy. As a bonus action, you aim you attention at 5 people within 60 feet of you, using your Channel Divinity. You cast guiding bolt at all of them and do necrotic damage.
Mama Said
Beginning at 7th level your music has an effect even when you aren't playing. You and friendly creatures within 10 feet of you have advantage on persuasion checks.
at 18th level, the range of this aura increases to 30 feet.
For Whom The Bell Tolls
Starting at 15th level, You have an amount of control over your fans. When you have people under the effect of King Nothing you can use a bonus action to command them to attack hurt themselves doing 8d6 psychic damage ending the effect on them and stunning them for one round.
Master of Puppets
At 20th level, using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- You create a band of demons and fiends who play with you. you emanate an aura in a 120 foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become charmed of you for the duration.
- charmed creatures are underyour beck and call. you can command them as an army using your bonus action.
- When someone tries to aim a ranged attack at you roll a d20 and on a 10 or higher the attack instead hits one of the charmed creatures.
Once you use this feature, you can’t use it again until you finish a long rest.
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