Warlock
Base Class: Warlock

You have entered into a pact with a great Fungus, intertwining your life with it in exchange for power. The Fungus is a strange entity, neither animal nor vegetable. Tying your life to it changes you in peculiar ways as your body becomes substrate for its mycelium.

The alien will of the fungus is difficult to comprehend, but the deeper you go down this path, the more it makes sense/ Fungi may wish to grow and expand, revitalise the environment through decay, or carry our some other strange design. You may have tied yourself to a Fundus that is part of the natural cycle of life and death. Or perhaps you have given yourself over to the corrupted Pleurossa, taking on its vengeful mission to eradicate the floral dragons.

Level 3: Spread The Network

Starting at 1st Level, your spells leave an invisible trail connecting your targets to you and each other in a fragile network. When you damage a creature with a spell, you can add the target to your network for 1 minute of until your concentration is broken (as if you are concentrating on a spell). When you damage a creature in your network, you can deal 1d4 Necrotic damage to all other creatures in your network as a bonus action. You can have a number of creatures in your network equal to your Proficiency Bonus. When a creatures dies it is no longer part of your network. The damage you deal to creatures in your network increases to 2d4 when you reach 10th Level in this class and 3d4 when you reach 17th level in this class

Level 3: Fungus Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fungus Spells table, you thereafter always have the listed spells prepared.

Fungus Spells
Warlock Level Spells
3 Entangle, False Life, Calm Emotions, Detect Thoughts
5 Create Food And Water, Plant Growth
7 Black Tentacles, Compulsion
9 Commune With Nature, Contagion

Level 6: Mushroom Scouts

Starting at 6th Level, you gain the ability to sprout watchful mushrooms. As an action, you can create a mushroom on a surface you can touch. You decide the appearance and type of mushroom when you create it. As an action, you can telepathically hear everything that mushroom hears across any distance as long as you are on the same plane of existence. This effect lasts until the mushroom is destroyed or you sever the connection (No action required). You can have a number of mushrooms equal to your Charisma modifier active at one time.

Level 10: Seeing Unseen Threads

Beginning at 10th Level, your interconnectedness with the great unseen network of he Fungus grows deeper. You gain resistance to necrotic damage and blindsight with a range of 15 feet.

Level 14: Circle of Decay

Starting at 14th Level, you gain vigour from decomposition. Whenever you deal necrotic damage to a creature, you gain 2d6 temporary hit points.

Comments

Posts Quoted:
Reply
Clear All Quotes