Warlock
Base Class: Warlock

The Shadowed One

You have bound yourself to an entity older than memory, an ancient force born not of light, but of absence—of the spaces between stars, and the echoes between life and death. The Shadowed One is neither demon nor god, but a being of pure void, a creature whose domain is the places cast out by light.

This patron did not rise from mortality in the usual sense; it transcended that path by retreating beyond the dying of day, shedding flesh like skin and leaving ambition, memory, and form behind. It drifts through the dark places of the world, watching mortal lives as distant embers, weaving fate through silent threads.

To those who become its warlocks, it grants the power to step through darkness, to unravel secrets hidden in shade, to turn the unseen into a weapon. In turn, it demands that its will among the living be served—subtlety over force, patience over haste, and a devotion to the void that flickers just beyond perception.


Nature & Expectation

The Shadowed One cares little for mortal definitions of good or evil. To it, light and dark are tools, not moral poles. What matters is that its influence spreads, that darkness is made pliant, and that no place remains untouched by its whisper. It might ask you to obscure memories, infiltrate hidden cabals, or plant seeds of fear. You are an agent of shadow, not a soldier of war.

You are allowed—and sometimes encouraged—to think as mortals do, but your true advantage lies in moving unseen, acting in the pauses, striking from the spaces where eyes don’t look. The Shadowed One favors warlocks who bend darkness to their will, who slip through barriers and unravel illusions.


Example Entities

Those who walk the path of shadow include:

  • The Umbral King, once a mighty archmage who cast aside his body to dwell forever in the Void

  • Nyxaris, the Eternal Shade, a primordial spirit born at creation’s edge, older than sun or moon

  • Vespera Silencis, whose touch snuffs light and whose whispers shift fates

These are not mortals returned—they are embodiments of darkness made will, infinite and inscrutable.


How the Warlock Sees It

When you invoke your patron, the room grows still. Shadows retreat or converge. A voice murmurs at the edges of thought—never loud, always under your skin. The pact mark you bear might appear as an inky sigil or a wisp of darkness coiling beneath skin. You feel eyes—something watching from beyond the veil—and know that you answer for every shadow you command.

Expanded Spell List

1st-level The Shadowed One feature

The Shadow lets you choose from an expanded list of spells when you learn a warlock spell. The Shadow Expanded Spells table shows the shadow spells that are added to the warlock spell list for you.

Spell Level The Shadowed One Spells
1st Silent Image, Silvery Barbs
2nd Phantasmal Force, Silence
3rd Haste, Nondetection 
4th Phantasmal Killer, Greater Invisibility 
5th Mislead, Passwall 

Shadows Touch

1st-level The Shadow One feature

While lightly obscured or more from light you can use a bonus action to take the Dash, Disengage, or Hide action.

Additionally, while lightly obscured or more from light you can add a cantrips damage or damaging effects to a weapon attack.

 

In regards to Eldritch blast any effects that are gained through eldritch invocations can apply to the weapon attack.

One With Shadows

1st level The Shadowed One Feature

At 1st level, you can see normally in both magical and nonmagical darkness to a distance of 30 feet.

You are also skilled at evading creatures you gain proficiency with the stealth skill and while in darkness, you are invisible to any creature.

Shadows Blessing

6th-level The Shadowed One feature

When you make an attack roll you can increase damage by expanding a spell slot. For each spell level expended you can add 1d6 of force damage.

If you are obscured by shadows lightly or greater and crit on a weapon attack you may regain a spell slot, or you do not have to expend a slot to gain additional damage.

Shadow Step

10th-level The Shadowed One feature

When obscured from light either lightly or other wise you can teleport up to 60 feet to another shadow nearby as a bonus action.

Old Friend

14th-level The Shadowed One feature

You are always obscured in 5ft of dim light even in day light. If in dim light you are considered in darkness. If in darkness it is considered magical Darkness.

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