Rogue
Base Class: Rogue

When you need precise, surgical strikes that leave no witnesses or evidence, you employ the services of a ghost. The silent assassin, the untraceable hacker, the invisible informant. 

Highly disciplined and expertly trained, the ghosts of the post-mergence military forces are deployed on the most sensitive missions where discretion and deniability are of utmost importance. 

Optical Plating

As a bonus action on your turn, you can activate the ocular distortion panels woven into the plates of your armour, causing your form to blur and fade into the background. Until the beginning of your next turn all attack rolls made against you are made at disadvantage and you have advantage on stealth rolls. If an attack strikes you, or you take damage from an area effect  (magic or techno) then this effect fades.

You may use this feature once per short rest.

Anti-Grav upgrade

Small anti-grav discs are built into integral parts of your body suit. Subconsciously controlled via neural link, they assist when performing difficult acrobatic manoeuvres. 

Climbing no longer costs you extra movement, and once per short rest you may pulse the entire network of anti-grab discs to launch yourself silently up to 30ft. This can be vertical or horizontal.

Sharp Shooter

Starting at 9th level you have become a master of shooting at range. When equipped with a ranged weapon and within that weapons optimal firing distance (short range), you gain advantage on attack rolls provided you do not move during the turn.

Null Amp

At 13th level you procure one of the most sought after objects by any operative, the Null Amp. Whilst on your person, once per short rest you can use your reaction to gain advantage on a saving throw against a magic or techno effect. Alternatively, you may use a bonus action to set the Null Amp and throw it up to 30ft, creating a 15ft cube that nullifies any magic or techno effect and prevents any effect being created whilst in the cube. The cube lasts 1 minute. This feature resets after a short rest.

Reactive Cloaking

At the beginning of combat, provided you are not surprised or within 30ft of an enemy, your suit senses danger and deploys its inherent cloak to keep you out of danger. You are invisible until you make an attack or use an object, and if your first attack hits it is an automatic critical.

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