Barbarian
Base Class: Barbarian

“Those who follow the Path of the Starscourge harness the primal power of gravity itself. Drawing from the same cosmic force that binds stars and stones, these barbarians channel overwhelming gravitational energy through their rage, crushing their enemies and bending the battlefield to their will. Inspired by the might of the legendary General Radahn, a Starscourge barbarian becomes a living black hole — unstoppable, radiant, and heavy with celestial might.”

 

Level 3: Gravity's Champion

Gravitic Rage. When you enter a rage, you gain resistance to force damage, and your weapon attacks deal an additional 1d8 force damage while raging.

 

 

Level 6: Crushing Gravity

6th-level Path of the Starscourge feature

Gravity Well. As an action, you can create a 10-foot-radius sphere of heavy gravity centered on a point you can see within 30 feet. The area becomes difficult terrain for 1 minute. When a creature starts its turn in the area, it must make a Strength saving throw or take 2d12 force damage and have its speed reduced to 0 until the start of its next turn. The area counts as magical for overcoming resistance. You can use this feature once per rage. 

Climbing

You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Jumping

When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.

Swimming

You gain a swimming speed equal to your walking speed, and you can breathe underwater.

Level 10: Starlit Stride

10th-level Path of the Starscourge feature

You gain a flying speed equal to your walking speed, but you must end your turn on solid ground or you fall. While raging, you can ignore difficult terrain and have advantage on Strength (Athletics) checks made to jump. You can also make running long or high jumps without a running start. 

While flying, you can make an aerial weapon attack. If this weapon attack successfully hits, add +1d20 force damage to the rolled damage of the attack.

Additionally, upon a critical hit, the target is left prone.

Level 14: Meteoric Impact

14th-level Path of the Starscourge feature

As an action while raging, you can leap up to 30 feet in any direction, crashing down with cataclysmic force. When you land, each creature of your choice within 20 feet must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, a creature takes 6d8 force damage and is knocked prone. On a success, it takes half as much damage and remains standing. The ground in the area becomes difficult terrain until cleared. After using this feature, you must finish a short or long rest before using it again.

 

Comments

Posts Quoted:
Reply
Clear All Quotes