Base Class: Cleric
Draw upon the power of the elements to help your allies and crush your enemies.
Level 3: Elemental Totems
As a bonus action, you may expend one use of your Channel Divinity to summon a totem. The totem is a tiny object (AC 15, 5 hit points), and appears in an unoccupied space within 10 feet of you. The totem disappears after two minutes, or until the totem is destroyed, or earlier if you choose (no action required). When you summon the totem, you may choose one of the following options.
Stoneskin Totem: Each ally within 30 feet of the totem gains +1 AC.
Grace of Air Totem: Each ally within 30 of the totem has advantage on Dexterity saving throws.
Searing Totem: The first time each turn an ally within 30 of the totem hits an enemy with an attack roll, that attack deals an additional 1d6 fire damage.
Healing Stream Totem: At the start of each ally's turn, if that ally is within 30 feet of the totem, that ally gains 1d6 temporary hit points.
Level 3: Shamanistic Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Shamanistic Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Armor of Agathys, Thunderwave, Gust of Wind, Scorching Ray |
| 5 | Elemental Weapon, Lightning Bolt |
| 7 | Fire Shield, Summon Elemental |
| 9 | Cone of Cold, Commune With Nature |
Level 3: Purge
As a Bonus Action, you can choose yourself or an ally within 30 feet who is subject to a condition which can be ended by a Saving Throw. The target makes a Saving Throw to end the condition. You can use this Bonus Action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.
Level 6: Reincarnation
When you die, within the next hour you can expend a use of Channel Divinity to cast Raise Dead on yourself. This spell does not require any material components. When you use this feature, you cannot use it again until the penalty to your D20 Tests from the spell have been eliminated.
Level 17: Heroism
As a magic action, you can expend a use of Channel Divinity to cast Haste on yourself and each ally within 10 feet without expending a spell slot. You may not use this feature again until you finish a long rest.
Previous Versions
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10/20/2025 4:17:56 AM
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