Warlock
Base Class: Warlock

Dark Matter subclass by Mage Hand Press (with minor adjustment to Hunger of the Void and Event Horizon abilities).

Most denizens of the galaxy think that the ravenous chasms known as black holes are simply portals to the Void, formed from the collapse of particularly large stars. This theory brings them a sense of understanding to these dangerous galactic phenomena, and imparts a sense of control and comfort to those who would otherwise despair in the face of such a terrible, destructive force of nature.

However, the small group of warlocks who draw their power from these black holes know better: The Singularity is intelligent, malevolent, and, above all, hungry.

Hunger of the Void

Starting at 3rd level, you can channel the ravenous hunger of The Singularity to absorb energies directed at you. When you are damaged by an effect or attack that deals damage of a type other than bludgeoning, piercing, or slashing, you can use your reaction to reduce the damage you take by an amount equal to your warlock level + Charisma modifier. When you do so, you gain temporary hit points equal to your warlock level.

You can use this feature a number of times equal to your charisma modifier per long rest.

Brink of the Void

Starting at 6th level, you can induce terror and despair by showing others the truth of the Void as an action. Each creature within 30 feet of you that can see you must succeed a Wisdom saving throw or be frightened of you for 1 minute. If a frightened creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw, ending the effect on a successful save.

Once you use this ability, you can’t use it again until you finish a short or long rest.

Accretion Disk

Starting at 10th level, whenever you use your Hunger of the Void ability, you can surround yourself with a swirling disc of damaging energy. For a number of rounds equal to your Charisma modifier, or until you use this ability again or dismiss this effect on your turn (no action required), any creature that starts its turn within 10 feet of you takes damage equal to your warlock level of the type you avoided.

Event Horizon

Starting at 14th level, as an action, you can summon a 20-foot radius sphere of pure voidstuff, centered on yourself. The first time a creature enters the area on its turn or when it starts its turn there, it must make a Strength saving throw. On a failed save, it takes 7d6 necrotic damage and is restrained until the start of its next turn. On a successful save, the creature takes half as much damage, and moves through the area as difficult terrain.

Effect lasts for up to one minute, until you dismiss it as a bonus action, or become incapacitated.

Once you use this ability, you can't use it again until you finish a long rest.

Additionally, you have advantage on checks you make to control spheres of annihilation.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2024 5:28:46 AM
2
0
--
Coming Soon
10/12/2024 5:29:34 AM
2
0
--
Coming Soon
10/12/2024 8:05:44 AM
1
0
--
Coming Soon
10/21/2025 1:44:03 AM
79
52
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes