Base Class: Warlock
The Extremist is a warlock who sacrifices restraint for overwhelming might, channelling their very life force into devastating displays of power. Their soul burns as fuel for hellfire and raw arcane energy, trading longevity for supremacy in battle. Every spell cast is a gamble with death — but few can match the infernal brilliance of their destruction.
Patrons of the Extremist
Few beings would dare forge a pact so destructive — one that demands the very life of the warlock as fuel for its power. Those who do are not simply power-hungry, but obsessed with transcendence through annihilation. Their patrons are beings who see pain, flame, and entropy not as curses, but as sacred truths.
The Ashen Lord Once a god of renewal now reduced to smoldering embers, the Ashen Lord grants power to those willing to burn themselves for rebirth. His Extremists believe every death — theirs or another’s — is simply the spark before transformation. His followers are marked by ash-gray skin, glowing ember eyes, and a faint scent of smoke wherever they go.
The Infernal Engine A sentient forge deep in the Nine Hells, its fires burn with unending hunger. The Infernal Engine demands fuel — and its warlocks offer their own bodies and souls to keep its fire roaring. Those who serve it often develop metallic veins that pulse with molten light, their blood literally boiling with power.
The Dying Star Some Extremists draw their power from a celestial body on the verge of collapse — a star whose last light still reaches across the planes. This patron’s warlocks embody cosmic entropy, channeling the dying brilliance of a collapsing sun. Their spells often manifest as white-hot plasma and solar flares, and their voices hum with quiet static.
The Hollow Flame An ancient spirit of pure destructive will — neither fiend, god, nor fey — that exists only to consume and unmake. It has no purpose but to burn, and no morality but intensity. To serve it is to abandon restraint and embrace the purity of destruction.
Extremist Spell list
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in The Extremist Spells table, you thereafter always have the listed spells prepared.
Expanded Spell Lis
| Warlock Level | Spells |
|---|---|
| 3 | Hellish Rebuke, Inflict Wounds, Scorching Ray, Flame Blade |
| 5 | Fireball, Melf's Minute Meteors |
| 7 | Blight, Wall of Fire |
| 9 | Immolation, Contagion |
Burning Soul
Your magic feeds on your own vitality.
Whenever you deal damage with a warlock spell or weapon attack, you can choose to lose hit points equal to your proficiency bonus to increase that damage roll by twice your proficiency bonus. This extra damage is fire or necrotic (your choice each time you use the feature).
Blood and Flame
You thrive on the destruction you cause.
When you reduce a creature to 0 hit points with a Warlock spell or one of your Extremist subclass features, you regain hit points equal to your Charisma modifier (minimum of 1).
Additionally, when you take damage, you can use your reaction to release a burst of infernal energy. Each creature of your choice within 10 feet takes fire or necrotic damage equal to your Charisma modifier + half your Warlock level. You can use this reaction a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Soul Incineration
You can unleash the burning essence of your soul in a devastating burst.
As an action, you can sacrifice your life force to devastate your surroundings: You take damage equal to three times your warlock level (this damage can’t be reduced or prevented). Each creature of your choice within 30 feet must make a Dexterity saving throw against your spell save DC. On a failure, they take 7d10 fire or necrotic damage (your choice); on a success, they take half as much. After using this feature, your body radiates destructive power — for 1 minute, your damage rolls with Warlock spells or weapon attacks deal an additional 1d8 fire or necrotic damage.
You can use this feature once per short or long rest.
Flames of Catastrophe
Your body becomes a conduit of unstoppable hellfire.
As a bonus action, you unleash the flames of your burning soul for 1 minute, gaining the following effects:
- Burning Aura: At the start of your turn, each creature within 10 feet of you (including yourself) takes fire damage equal to half your Warlock level. This damage cannot be reduced or prevented.
- Hellfire Infusion: When you cast a Warlock spell that deals damage, you can choose to take damage equal to twice your Charisma modifier. If you do, that spell deals maximum damage instead of rolling.
- Unbound Casting: When you cast a Warlock spell as an action, you can cast a Warlock cantrip as a bonus action on the same turn.
You can use this feature once per long rest. You can also expend a 5th-level Pact Magic slot to use this feature again.
Previous Versions
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