Base Class: Barbarian
Not many barbarians walk the Path of Thought’s Tremor. Most of their peers find rage by abandoning their grip on reality as their emotions explode. However, a barbarian on this path turns their rage inward, as a tempering force. Through it, they enter a state of heightened awareness and intense focus. Every hammering heartbeat sends a rippling wave, giving them a precise path to destroy their enemy.
Focused Rage
Starting when you choose this path at 3rd level, your body enters a perfect union with your mind during your rage. Until the end of your rage, you add your Constitution modifier to the first melee weapon attack roll you make on your turn.
At 10th level, you add your Constitution modifier to the first two melee weapon attacks you make on your turn.
Unwavering Violence
At 3rd level, you hone your brutality to an unrivaled consistency.
When you hit with a melee weapon attack while raging, you can treat the result of each damage die roll as half its maximum number + 1. You must choose to do so before you roll. For example, if you hit with a greataxe while raging, you can deal 7 damage instead of 1d12 (plus any modifiers).
Demonstrative Destruction
Beginning at 6th level, you can reap violence that strikes an observer to their visceral depths.
When you score a critical hit with a melee weapon attack, you can choose a different creature within 60 feet of you that can see you. That creature must succeed on a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier or take psychic damage equal to half the damage dealt (rounded down).
Uncanny Sense
Vibrations sail through your body, and your fury attunes you to them.
Starting at 10th level, while raging you gain tremorsense to a range of 60 feet. Additionally, you do not have disadvantage on attack rolls against enemies you can’t see within 60 feet of you.
Shared Precision
Starting at 14th level, your mastery of emotions is complete, and your allies can join in the reverberations of your anger.
As part of the bonus action you take to enter your rage, you can cast the telepathic bond spell, requiring no components. Until the end of your rage, other creatures bonded to you by the spell can add your Constitution modifier to the first attack roll they make in a round. Wisdom is your spellcasting ability for this spell, and it lasts its full duration.
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