Ranger
Base Class: Ranger

As a transitive you have the ability to jump small distances through space, in other words, short distance teleportation. Transitives often use this ability to control their distance in battle. A magical item, often times a stone or jewelry, allows transitives to control this ability. If a transitive loses this item they lose the ability to control their teleportation, shifting randomly for longer distances the longer the item is gone.

Flash

At 3rd level, you gain the ability to teleport up to your highest speed, avoiding opportunity attacks when doing so. If you do not have your magical item you can not use this feature.

Fast Reflexes

At 7th level, you can teleport to avoid attack spells. Use a dexterity save no matter what the spell requests. If this save fails, you may run the original save so long as it is not a dexterity save.

Spacial Maneuvering

At 11th level, you gain one of the following features of your choice.

Teleportation & Trajectories

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. Choose the order in which you attack them, you end within 10 feet of your final choice

Translocated Tussle

You can use your action to make a melee attack against any number of creatures within 7 feet of you, with a separate attack roll for each target. Decide the order you attack them in. End in front of or behind the final creature.

Trained Travel

At 15th level, you gain the ability to control teleportation short distances(Below 40 feet) without your magic item. You can teleport longer distances (75 feet) with your item. Add 10 feet to how far you can teleport in a turn.

Previous Versions

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9/24/2019 12:41:47 AM
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