Base Class: Cleric
The Mist domain is a largely mysterious and misunderstood, only the most elusive and secluded of individuals are ever able to glean a small understanding of its unfathomable depths. Truth is to be obscured without lying, remain careful to observe and remain neutral unless immediate action is necessary, and always harbor and shelter those that seek your aid. The gods’ few followers of this marred and eerie path dwell in the most difficult to access places; often only found hidden between areas of cold, shadow, and confined spaces. Often using superior utility and guile to confound those unwise enough to tangle with them. Their gods believe that constant travel and careful cover will allow their followers the best chance of survival in any situation. Traveling with a bare minimum resources, that which doesn't impede stealth and speed, and with light small weapons that can be as easily accessed as they are hidden. Deities who grant this domain include Ezra, Leira, Selûne, Baravar Cloakshadow, Shar, Sehanine Moonbow, Akadi, Ilmater, Loki, Auril, Shaundakul, and Boreas.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with all armor that do not impose disadvantage with Stealth checks or impair movement speed.
Shield of Fog
Starting at 1st level you and anything within a 60 ft radius have advantage on saving throws against divination spells that target anything within this area. Also at 1st level, you have advantage on saving throws against divination spells and your opponent has disadvantage when casting divination spells directed at you.
Channel Divinity: Protection of the Mists
Starting at 2nd level, you can use your Channel Divinity to grant added vision in visually impaired conditions among your allies.
As an action, you present your holy symbol and evoke the most subtle of energies that increase your field of vision in visually obscured conditions. Choose any creatures within 60 feet of you, and increase their vision out to a range of 120 feet. This feature also protects against harmful effects from spells and spell like effects such as Stinking Cloud and Cloudkill. You can’t use this feature on an undead or a construct.
Soothing Vapors
Beginning at 6th level, casting area of effect spells heal you and others you target within a 30 ft radius. The amount of hitpoints regained is equal to 2 times the spell’s level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold or necrotic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8. When damage is dealt in this way you may choose to prevent the target from healing hitpoints until the start of your next turn.
Mistborne
Starting at 17th level, you gain a permanent fly speed of 60 ft. You (along witha equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage. You become immune to cold and necrotic damage.
Previous Versions
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10/27/2025 4:20:36 AM
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1.0
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Coming Soon
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