Base Class: Rogue
Your reckless nature often gets you into sticky situations. As a result you've developed the skills necessary to fight while outnumbered and surrounded, slicing through every foe and escaping mostly unharmed.
Level 3: Risky Play
At 3rd level, you gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of 2 or more hostile creatures, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Also, when making an ability check using a skill or tool with which you have proficiency, you can choose to roll a d6 and add the number rolled to the check. If the number rolled is a 1, you automatically fail the ability check.
Level 3: Opening Attack
At 3rd level, when you hit a creature with a melee weapon attack they take an extra 1d8 damage of the weapon's damage type. A creature can only take this damage once.
Level 9: Follow-up
At 9th level, you gain the following Cunning Strike option.
Double Strike (Cost: 2d6). Immediately after this attack you can make an extra melee weapon attack against another enemy within range.
Level 13: Debilitating Assault
At 13th level, when you hit an enemy with your sneak attack or an extra attack given by a Cunning Strike that enemy has -2 to all attack rolls against you until the start of your next turn.
Level 17: Whirlwind Blade
At 17th level, you gain the following Cunning Strike option.
Whirlwind Strike (Cost: 5d6). Immediately after this attack you can make an extra melee weapon attack against every enemy within range.
Previous Versions
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10/28/2025 2:08:13 AM
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Coming Soon
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