Cleric
Base Class: Cleric

These clerics are often found in therapy offices, contracted by criminal courts, and to oversee longstanding treaties. They are also found as rogue agents following the path of their god. The only known organized church that produces them.

Level 3: Ancestral Memory

Drawing on the memories of your past lives, you gain proficiency in up to 3 skills your past lives knew. Once you learn proficiencies in this way, you lose any previous proficiencies learned this way.

Level 3: Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.

Life Domain Spells
Cleric Level Prepared Spells
3 Aid, Bless, Cure Wounds, Lesser Restoration
5 Mass Healing Word, Revivify
7 Aura of Life, Death Ward
9 Greater Restoration, Mass Cure Wounds

Level 3: Channel Encarnate

As a Magic action, you present your holy symbol and mutter a prayer of renewal and remembrance, allowing you to access the past lives of up to three creatures you choose and grant them 2 proficiencies from your past lives, or any proficiencies that you know. These proficiencies last for one hour, during which they are flooded with memories of their past lives.

Level 6: Blessed Healer

The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the spell slot’s level.

Level 17: Supreme Healing

When you would normally roll one or more dice to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.

Comments

Posts Quoted:
Reply
Clear All Quotes