Base Class: Cleric
When gods of mercy bestow their gifts on mortals, the most gentle and kind-hearted of their followers are chosen to wield their power in a unique way. The domain of mercy is divine might used to a different end than most others. Rather than a tool of destruction, this domain is a potent means to help others find redemption. They seek the good in all creatures, and rebuke dealers of death as a last resort. Clerics with this power hold open the door of forgiveness to help lost souls find the path to repentance. Good-aligned deities maintain this divine portfolio, particularly ones who shun violence and focus on forgiveness and strengthening one’s will to resist wrath. In the Beast World, almost all clerics of the Mercy domain are worshippers of the Beast Mother Pirhoua.
Domain Spells
Mercy Domain Spells
Tools to Show the Path
One must be able to express themselves to build common ground and turn an enemy into a friend.
When you choose this domain at 1st level, you gain proficiency in the Persuasion skill.
Concord of Company
At 1st level, you can use your god’s power to open the door to negotiation without clouding the enemy’s mind. When you cast the sanctuary spell, you can target a number of creatures equal to your Wisdom modifier (minimum 1). Additionally, the range of the spell is 60 feet.
Channel Divinity: Mandate of Pacifism
Starting at 2nd level, you can use your Channel Divinity to catch violence in the hands of divine grace, protecting yourself while blazing a trail to peace. When an attacker you can see hits you with a melee attack, you can use your reaction to negate the attack’s damage and any other effects. The attacker must succeed on a Strength saving throw against your spell save DC or drop anything it is holding. Dropped objects land at the attacker’s feet.
Provident Mercy
At 6th level, when you are merciful to a creature, your domain rewards you. Whenever a hostile creature you can see within 60 feet of you yields, you or a friendly creature within 60 feet of you gains providence if they don’t already carry it. Once in the next 24 hours, you can expend providence to treat the result of an attack roll, saving throw, or ability check’s d20 roll as a 15 (after rolling, but before learning the result). “Yielding” is whenever a creature willingly stops being hostile toward you and stops taking hostile actions or attempting to escape on its turn. This cannot be the result of coercion or magical effects.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Additionally, when you reduce a creature to 0 hit points with a Cleric cantrip, you can knock the creature out. You can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
Absolute Parlay
At 17th level, your ability to stem the tide of violence is unmatched. When you cast the sanctuary spell, any creature who targets the warded creature with an attack or a harmful spell automatically fails the Wisdom saving throw unless they are immune to being charmed.
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