Base Class: Cleric
You are chosen by Lord Ao himself to directly influence the balance. Although you don't gain any power directly from the hidden one himself, gods of the Faerûnian pantheon support your cause and lend their powers.
Rewrite recent Event
Starting with 1st level you are granted the power of bending reality to your will with only you knowing that anything was different to begin with.
Roll a d100 with a DC of 60 minus your cleric level. The higher your success the more improbable the outcome can be.
Channel Divinity: Create Being
Starting at 2nd level, you can use your Channel Divinity to create creatures out of thin air.
Choose any creature with a CR equal to or lower than 1/4 [Level 1], 1/2 [Level 4], 1 [Level 8] or 2 [Level 16] that you have seen and create it in any unoccupied space you can see. Contest Charisma Checks with it to determine if it considers you its creator and helps you or does whatever it wants.
The creatures created this way usually wander off once their deed is done.
Hands of Punishment
Beginning with 6th level you can create giant hands out of a material you are familiar with to crush your enemies with.
You can make a spell attack against a target to deal 1d8 [Level 6], 2d8 [Level 10] or 3d8 [Level 16] bludgeoning damage. This damage is considered non-magical.
The Hands crumble after the attack leaving behind dust of that material.
Sense divine influence
At 8th level, you gain the ability to sense the remnants of divine energies around you and receive the power to change them.
You know the purpose and age of every divine influence in an area of 1000 ft around you that was cast within the last year. Additionally the gods grant you the power to cast Rewrite recent Event on one of these events without expending a charge and gain advantage on its dice-roll.
You can cast this feature once [Level 8] or twice [Level 14] per week.
Power of Creation
At 17th level Lord Ao allows you to tap into the Power of Creation, allowing you to create anything you can imagine once per long rest.
Objects can't be larger than a cube of 30 ft and Life can't be more powerful than you are (CR must be lower than your level minus 5).
Objects require a success on a Performance Check with a DC resembling the complexity of the Object.
Creating Life requires a success of 1d100 with a DC of 50 + two times the creatures Level. On a fail only dead organic matter manifests that may or may not resemble the creature it was supposed to be.
The rules for control over the creature from Channel Divinity: Create Being apply.
Creatures created this way are subject to death saving throws to keep living, but are conscious. The following table shows how many fails or successes creatures already have:
| Result Range | Fail | Success |
|---|---|---|
| <DC | 3 | 0 |
| DC to DC+4 | 2 | 0 |
| DC+5 to DC+9 | 1 | 0 |
| DC+10 to 90 | 0 | 0 |
| 91 to 95 | 0 | 1 |
| 95 to 99 | 0 | 2 |
| 100 | 0 | 3 |
If the creature succeeds three times it is successfully created and fully functional. On three fails the creature was created with major flaws and dies as a consequence.
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