Base Class: Barbarian
I've been rewatching so much American wizard that I've decided to make this, so without further ado; the path of the goose.
Summon Snuggles
Starting at 3rd level, you can cast the Find Familiar spell without expending a spell slot, summoning a goose as your familiar. This goose is named Snuggles and uses the statistics of an imp, except it has the same Strength score as you at the time of summoning. It's hit point maximum is equal to half your hit point maximum, in addition to that it's armor class is equal to 13 plus your proficiency bonus. It also lacks the shapechanger feature. Additionally, your goose familiar gains the three unique actions listed below, which it can take on its turn. For all other purposes, your goose familiar functions as a normal familiar.
In addition to its standard capabilities, your goose familiar can use any of the following unique actions:
Thunderous Honk (Recharge 4-6): Snuggles bellows out a mighty honk in a 20-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 2d8 thunder damage on a failed save, or half as much damage on a successful one. The damage increases by 1d8, and the DC increases by 2 when you reach levels 6 (3d8, DC 13), 10 (4d8, DC 15), and 14 (5d8, DC 17).
Charge (Recharge 4-6). Snuggles moves 15 feet forward in a straight line, all creatures that Snuggles moves through must make a DC 13 Dexterity saving throw, being knocked prone on a fail. Nothing happens on a successful save.
Might Bite (replaces Sting/Bite). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage, plus (1d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Enhanced Knowledge
Starting at 3rd level, you gain proficiency in survival and Intimidation. If you already have proficiency in either of these skills, you gain Expertise in them instead.
Masterful Combatant
Starting at 3rd level, you gain the following benefits while you aren’t wearing heavy armor or using a shield.
Mighty Blow. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike.
Geneva Convention Suggestion. You create a number of cans of "food" equal to your proficiency bonus as an action that float harmlessly around you for 1 hour. Making a ranged attack roll using your strength modifier as a bonus action, range is 60 ft, and on a successful hit the target takes 1d6 + 2 fire damage. Additionally, you can direct them to hit one creature or several. You can use this feature a number of times equal to your strength modifier (minimum 1), regaining all expended uses on either a long or short rest.
Enhanced Familiar
Starting at 6th level, while snuggles is summoned. All allies within 10 ft of Snuggles, including Snuggles, gain advantage on saves to avoid or end the charmed and frightened conditions. In addition to that, the damage die from Snuggles' mighty bite attack deals an additional 1d8 piercing damage.
In addition to that, the damage from your Geneva Convention Suggestion increases by 1d6; becoming 2d6 + 2 fire damage per a can of "food". And your unarmed strike now deals 1d8 plus strength, instead of 1d6.
Canadian Resilience
Starting at 10th level, as an action, you can grant yourself and your goose familiar 24 temporary hit points. These temporary hit points last until depleted, You can use this feature a number of times equal to your proficiency bonus.
Might of the Canadian Wilderness
Starting at 14th level, both you and Snuggles are treated as huge when determining carrying capacity, lifting, pushing, and pulling capabilities. As well as determining grappling and shoving. Additionally, at the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1).
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