Base Class: Ranger
Hell Riders are those who have unleashed the power of the Nine Hells. Fiery retribution is theirs to command.
Level 3: Fiendish Presence
You have the dark presence of a hell rider. You gain Proficiency in the Intimidation skill.
Additionally, while a creature is marked by your Hunter's Mark, you have Advantage on any Charisma (Intimidation) check you make against it.
Level 3: Hell Rider Spells
The magic of the Hells ensures you always have certain spells ready. When you reach a Ranger level specified in the Hell Rider Spells table, you thereafter always have the listed spells prepared.
Hell Rider Spells
| Ranger Level | Spell |
| 3 | Protection from Evil and Good |
| 5 | Flame Blade |
| 9 | Speak with Dead |
| 13 | Banishment |
| 17 | Planar Binding |
Level 3: Devil's Bane
You have learned to harness the power of the Hells. You gain the following benefits.
Fiend's Mark. Whenever you mark a creature with the Hunter's Mark spell, that creature must succeed on a Wisdom saving throw against your Spell Save DC or have the Frightened condition until the end of it's next turn.
Hellfire Strike. When you hit a creature with a weapon, you can deal an extra 1d6 Fire damage to the target. You can add this extra damage no more than once per turn. When you reach level 11 in this class, the extra damage increases to 1d8 instead.
Zariel's Stride. As a Bonus Action, you can wreathe yourself and your mount (if you are riding one) in flames. Until the end of your turn, both you and your mount's movement doesn't provoke Opportunity Attacks, and if you move within 5 ft. of a creature or object that isn't being worn or carried, it takes 1d6 Fire damage from your trail of heat. A creature or object can take this damage only once during a turn. Once you use this feature, you can't use it again until you finish a Long Rest.
Level 7: Dark Steed
You learn how to summon a mount from Hell.
You always have the Find Steed spell prepared, and can cast it once without expending a spell slot. When you cast this spell in this way, you can't do so again until you finish a Long Rest.
Any steed you summon with this spell is a Fiend.
Level 11: Devil's Doom
You are truly a hell rider. You gain the following benefits:
Tempered Flesh. You and any steed you summon with the Find Steed spell has Resistance to Fire damage.
Mark of Doom. Whenever you mark a creature with your Hunter's Mark, you can teleport yourself and your mount (if you are riding one) to an unoccupied space you can see within 30 ft. of the spell's target.
Level 15: Infernal Rebuke
You can punish those who harm you or your steed.
When a creature within 60 ft. of you that you can see hits you or your mount (if you're riding one) with an attack, you can use your Reaction to wreathe the attacker in flames. The creature must succeed on a Dexterity saving throw against your Spell Save DC or take Fire damage equal to 1d12 plus your Ranger level.
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