Sorcerer
Base Class: Sorcerer

The Phoenix Channeler wields fire not as a symbol of rebirth but as the essence of living strength. Their flames scorch the wicked and seal the wounds of the worthy. Through muscle and motion, their heat becomes both weapon and remedy — an embodiment of vitality and endurance.

You specialize in physical flamecraft: using your Charisma to empower your strikes, healing through burning energy, and standing unharmed in the heart of the inferno.

Phoenix Blood

The spark within you was born not of scales and wings, but of living flame. Your body carries the warmth of creation — both a weapon and a healing touch. Your blood hums with the pulse of a phoenix’s heart.

  • You gain resistance to fire damage.

  • When you cast a spell that deals fire damage, you may add your Charisma modifier to one damage roll of that spell.

  • You learn the Produce Flame cantrip if you don’t already know it. It doesn’t count against your number of cantrips known.

  • You can use Produce Flame as a melee spell attack (5-foot reach) instead of a ranged one. On a hit, it deals fire damage equal to the spell’s normal dice.

“Your touch carries the warmth of dawn — a fire that does not destroy, but defines.”

Kindled Spirit (healing-support aura)

Your soul radiates a steady, nurturing warmth. Those near you feel revived by your presence.

  • Allies within 10 feet of you gain advantage on death saving throws.

  • When you cast a spell that restores HP to a creature, that target gains +2 AC until the start of your next turn.

  • You emit dim light in a 10-foot radius when not incapacitated.

“Your spirit kindles the fading flame in others.”

Phoenix Resurgence

The fire within you refuses to let life fade quietly. When a soul flickers near the edge, your inner flame ignites in defiance — restoring vitality with a burst of healing warmth.

  • When you or a creature within 30 feet of you drops to 0 hit points but isn’t killed outright, you can use your reaction to release a surge of healing flame.

  • The target immediately regains hit points equal to 2d8 + your Charisma modifier.

  • You can use this feature once per long rest, or by expending 3 Sorcery Points to use it again.

“From the ashes, I call you back — not as you were, but renewed in the fire’s embrace.”

Phoenix dive


Starting at 14th level, your fiery spirit surges into your body, driving you to strike like a comet of living flame.

When you move at least 20 feet straight toward a creature and hit it with a melee or melee spell attack on the same turn, that target takes an additional 2d8 fire damage.

If you hit two or more different creatures with melee or melee spell attacks during your turn, you gain temporary hit points equal to your Charisma modifier (minimum 1).

Once per turn, when you score a critical hit with a melee or melee spell attack, fiery feathers explode from you — each creature of your choice within 10 feet takes fire damage equal to your proficiency bonus.

“You descend like a meteor, your wings a blaze of gold and crimson — every impact leaves the world reborn in flame.”

Heart flame

Your phoenix soul burns with compassionate fire, able to reverse destruction into restoration.
When you hit a creature with a spell attack that deals fire damage, you can choose to transform that damage into healing instead of harm.

  • The chosen creature regains hit points equal to the fire damage you rolled.

  • The original target takes no damage—the flames are transmuted into life.

  • Damage type, modifiers, and dice remain identical; you simply treat the result as healing rather than damage.

“Every flame I kindle chooses: burn or breathe life.”

Bird of Pyre

As an action, you unleash your full phoenix form for 1 minute. Your body ignites, wings blaze outward, and your voice becomes a chorus of fire. For the duration:

  • Flight of the Eternal Flame:
    You gain a flying speed of 60 feet and emit bright light for 30 feet (dim for an additional 30).

  • Immolation Aura:
    At the start of each of your turns, creatures of your choice within 15 feet take 2d10 fire damage, and allies of your choice in that area regain HP equal to your Charisma modifier.

  • Phoenix Talons:
    Your unarmed strikes or melee spell attacks deal an additional 1d8 fire damage and use Charisma for attack and damage rolls.

  • Rebirth of Flame:
    When you drop to 0 HP while in phoenix form, you instead explode in a 30-foot radius.

    • Enemies in range take 4d10 fire damage (Dex save for half, DC = your spell save DC).

    • Allies in range regain 2d10 + your Charisma modifier HP.
      You then reform at half your maximum HP at the start of your next turn, your transformation ending.

Once you use this feature, you can’t do so again until you finish a long rest, unless you expend 7 Sorcery Points to reignite the form early.

“The final spark consumes you — not as an end, but as your truest beginning. In fire, you are made whole.

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11/2/2025 7:58:15 PM
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