Wizard
Base Class: Wizard

“The sky is not just above us — it is within us. Every star, every shadow, is a choice waiting to be made.”

Dreamweavers are Eloradium’s star-chroniclers, blending planar theory, illusion craft, and prophecy. They study constellations as though they were locked doors, seeking the keys that open them.

Celestial Mapping

You gain proficiency with Navigator’s Tools.

After spending 1 hour observing the sky or a magical projection of it, you can determine your exact location on any world or plane you know.

**Portents in the Sky.** When you finish a long rest, roll 1d20 and record the number. You can replace any attack roll, saving throw, or ability check made by you or a creature you can see with this roll before the roll is made.

Starlit Illusions

Illusion spells you cast that include a star, moon, or night-sky motif are wrapped in subtle strands of starlight.

Creatures that make an Intelligence (Investigation) check to discern such an illusion as false have disadvantage on that check.

Constellation Key

While you are under an open sky or can clearly see the stars, you can draw on their patterns to guide your magic.

Once on each of your turns when you cast a spell that deals damage or restores hit points, you can add your Intelligence modifier to one damage roll or one healing roll of that spell.

Planar Compass. Once per long rest, you can spend 10 minutes studying the sky or a star chart to orient yourself. You learn the most direct route, or the location of a known teleportation circle if one exists, that would allow you to reach a plane you are familiar with.

Veil of Night

You learn to pull a sliver of night between a creature and incoming harm.

When you or a creature you can see within 30 feet of you is hit by an attack, you can use your reaction to twist the light around them. The attacker must reroll the attack roll, and the new roll has disadvantage.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Cosmic Convergence

You learn to align your magic with the great patterns written across the sky.

Once per long rest, you can spend 1 minute focusing on a visible constellation, a star map, or a magical projection of the night sky to attune yourself to one of three stellar aspects. The effect lasts for 10 minutes, until you are incapacitated, or until you choose a different aspect of this feature the next time you use it.

While the effect lasts, you gain one of the following benefits of your choice:

**The Hunter.** Your attacks are guided by relentless starlight. You have advantage on attack rolls, and your weapon and spell attacks score a critical hit on a roll of 19 or 20 on the d20.

**The Shield.** You carry the calm of a watchful constellation. You and friendly creatures of your choice within 10 feet of you have resistance to all damage.

**The Crown.** You stand at the center of a radiant halo of insight. You and friendly creatures of your choice within 10 feet of you have advantage on saving throws against spells and other magical effects.

Comments

Posts Quoted:
Reply
Clear All Quotes