Base Class: Barbarian
When faced with a threat beyond oneself, the cowardly flee without hesitation. When that threat is a Barbarian who follows the Path of the Stalker, escape becomes impossible. The rage within their sadistic souls is focused, instilling terror upon a chosen victim as they cut them down one-by-one. As fear overcomes the poor fools and they attempt to retreat, these monsters always find their way to their hapless targets whether by their ceaseless march or by more otherworldly means. Their rage is so deep that not even their own death can bring an end to their reign of terror.
Restriction: Evil Alignment Only
Only those of an evil alignment can follow the Path of the Stalker as only sadistic killers can follow the path.
Features of this subclass do not function unless you are of an evil alignment.
Horrific Slasher
3rd-level Path of the Stalker feature
You gain expertise with one weapon of your choice.
You are immune to being frightened.
When you inflict damage on a creature while raging you can have that creature make a Wisdom saving throw, on a failed save that creature is frightened of you until your rage ends.
When you reduce a creature to 0 hit points you can have all creatures of your choice that can see you or the creature make a Wisdom saving throw, on a failed save the creatures are frightened of you until the end of your next turn or until your rage ends if you are raging.
When you inflict damage with a weapon attack to a creature while raging and while hidden or a creature that is frightened, the attack is considered a critical hit.
Skulker
3rd-level Path of the Stalker feature
You gain expertise in the Stealth skill, you can use your Strength modifier for Stealth checks, and advantage on Stealth checks while raging.
While you are hidden your rage remains active.
You can also use the Hide action as a bonus action.
Unrelenting Tracker
3rd-level Path of the Stalker feature
You have expertise in Perception and Survival skills and can use your Strength modifier for checks with those skills, you have advantage on checks with those skills when searching for or tracking creatures.
When you enter your rage you can mark one creature that you can see, while raging you always know the location of that creature and see through it's eyes as if using your own vision while it is on the same plane of existence as you and damage you inflict against that creature is doubled until your rage ends, while that creature is marked by this feature your movement speed is doubled if you move in the direction of the marked target.
Indomitable Killer
6th-level Path of the Stalker feature
You have advantage on death saving throws, when you succeed on a death saving throw you regain half your maximum hit points, regain consciousness, and immediately activate your rage which does not count against your available uses of rage.
While you have at least 1 hit point remaining you regain 1 hit point at the start of each of your turns (10 hit points each minute). The hit points you regain from this feature increase by 1 for each level you gain in this subclass.
Additionally, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Uncanny Pursuit
6th-level Path of the Stalker feature
You can use your bonus action to teleport an unoccupied space you can see within 60 feet of you. You can instead teleport to an unoccupied space you can see within 120 feet of a creature marked by your Unrelenting Tracker feature if that creature is on the same plane of existence as you.
When any creatures see you teleport using this feature you can have them make a Wisdom saving throw, on a failed saving throw the creatures becomes frightened of you until the end of your next turn or until your rage ends if you're raging.
Bloodlust
10th-level Path of the Stalker feature
You can attack three times, instead of twice, whenever you take the Attack action on your turn.
You can also add your Strength modifier to your weapon attacks.
From Beyond The Grave
14th-level Path of Stalker feature
When you die and your body is not destroyed you can return to life on your next turn with your maximum hit points, your creature type becomes undead if you are not a construct, all your wounds are healed and your body parts regenerate.
You can use this feature once every seven days.
Additionally, once you become undead using this feature your alignment becomes permanently evil (whichever is your current alignment), you no longer need to eat, drink, breathe, or sleep, no longer age and become immune to exhaustion, poison damage, being poisoned, charmed, turned by magic that would turn undead, and magic cannot put you to sleep.
Your severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the effect instantaneously causes the limb to knit to the stump.
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