Monk
Base Class: Monk

Gameplay-wise, the subclass reinforces and complements the existing design of the monk rather than completely changing it, strengthens it, and adds its own very specific flavor to traditional monk abilities. Monks of the way of the flesh use their bones as their monk weapons, and they get a ranged option on top of the traditional melee ones. They get additional sources of healing to contribute to the monk’s sustainability, but theirs come through controlling their own blood. They become not just hard to grapple, but completely immune to them, and gain the amorphous trait reserved to monsters. Its capstone ability allows the monk to hold their own in combat by increasing the amount of damage it can deliver by adding additional opportunities for unarmed strikes, all while increasing their survivability by increasing their AC temporarily.

Bonus Proficiencies

You gain proficiency in the Sleight of Hand skill as well as Advantage on Intimidation checks

Flesh and Bone

You can move through a space as narrow as 1 inch wide without squeezing. You are also able to quickly grow bone, extricate it from your body, and use it as a weapon against your foes. You gain the following ki features.

  • As a bonus action, you can spend 1 ki point to produce a melee monk weapon. This can take the shape of any weapon that can count as a monk weapon for you.
  • As an action, you can spend 1 ki point to eject a small piece of bone, such as a phalange, to make a ranged attack. This ranged attack counts as an unarmed strike for you and has a range of 30/120.

Body Virtuosity

Starting at 6th level, you have control not only over your body, but also its movements, allowing you to twist it in seemingly impossible ways to give you an edge on the battlefield. When you make a melee attack on your turn, your reach is 5 feet greater than normal. Additionally, you cannot be grappled, and standing up from the prone condition does not cost you any extra movement.

Blood Flow Mastery

Starting at 11th level, when you receive any healing, you can spend one ki point as a free action to receive the maximum amount of healing instead of rolling a die. For example, when you consume a Potion of Healing, you can spend one ki point to receive a total of 10 hit points, instead of rolling 2d4+2. This extends to any source of healing, including spells and hit dice.

House of Bone

At 17th level, whenever a creature enters the reach you have with your unarmed strikes or makes a melee attack against you, you can spend 1 ki point as a reaction to make an unarmed strike against them by producing bone spikes out of your body. When you do so, your AC increases by one until the end of your next turn.

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