Base Class: Warlock
The blood of a vampire swims within your veins, either granted to you by a vampiric patron, or perhaps cursed upon you by infection or birth.
Special few among your kind have the ability to harness the potential within that blood, channeling it into otherworldly powers, both martial and arcane alike.
You have dedicated yourself to the study of what lies within, so that you may conquer your inner beast and empower yourself with its hidden abilities.
Expanded Spell List
1st-level Vampiric feature
The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Vampiric Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | inflict wounds, false life |
| 2nd | bloody burst, compelled convulsion |
| 3rd | crimson tide, slow |
| 4th | greater invisibility, shadow of moil |
| 5th | dominate person, life support |
Ancestral Knowledge
1st-level Vampiric feature
The ancestral knowledge now infused in you through your blood and bond with elder vampires grants you proficiency with heavy armor and a martial weapon of your choice.
Vampiric Strike
1st-level Vampiric feature
You enchant your weapon with necrotic energy, empowering your next strike and gaining the ability to drain life after the attack.
On a hit, the target of the attack takes an additional 1d10 necrotic damage and heals you for half the damage rounded down.
You can use this feature a number of times equal to 1/2 your warlock level (rounded up) + 1 and recover on a short rest.
This effect does not work on undead, or constructs as they are immune.
At Higher Levels: This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Shapechange
6th-level Vampiric feature
You gain the ability to shift into creatures of the night as an action.
Poly-morph into a bat, or a wolf, or a cloud mist for up to 1 hour. Your statistics other than size and speed remain unchanged, and you revert back to your true form if you fall unconscious.
The mist form is similar to gaseous form, except your movement speed remains unchanged and it reverts immediately when exposed to direct sunlight.
You may only use this feature a number of times up to your charisma modifier.
Sacrificial Shield
6th-level Vampiric feature
As a reaction, you can sacrifice 5hp to create a barrier of protection, gaining the effects of the shield spell.
You may use this feature up to a number of times matching your CHA modifier, and regain them on a short rest.
Improved Hemomancy
10th-level Vampiric feature
Your skill with Hemomancy has improved to the point where you can use your blood more efficiently. When casting a Hemomancy spell you may improve the spell using the remaining blood in of the following ways:
- Reduce the hit points required by half
- Empower the Hemomancy spell and upcast it by 1 level
You may use this feature up to a number of times matching your charisma modifier and recover them on a short rest.
Awakened Frenzy
14th-level Vampiric feature
As a bonus action, you temporary unleash the full vampiric power of the vile blood within you, you gain the following abilities for one minute:
- You gain a flying speed of 30 ft
- You gain an extra attack action similar to the haste spell
- You become undead, and are no longer affected by effects that target humanoids (though you are affected by effects that target undead).
- You are immune to necrotic damage and features that turn undead.
- The first time you are reduced to 0 hit points, you are instead reduced to 1 hit point, teleport 30 feet away, and automatically enter your mist form without using an action.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Level 1: Additional Eldrich Invocations
Dndbeyond does not support homebrew eldrich invocations.
This feature serves as an alternative for applying them to your character sheet.
If you pick an Additional Invocation, be sure to leave that level's choice blank in the regular Invocations.
Agonizing Blood
2nd-level Eldritch Invocation
Add your charisma modifier to hemomancy spell damage and vampiric strike damage.
Improved Blood Blade
5th-level Eldritch Invocation
You gain one free cast of blood blade without using a spell slot (recovered on a short rest). Additionally the spell no longer requires concentration.
Improved Vampiric Strike
2nd-level Eldritch Invocation
Vampiric strike can now be applied to your hemomancy spells instead of a standard weapon attack.
Sire of Stirges
9th-level Eldritch Invocation
You can cast strige swarm once without using a spell slot. You can't do so again until you finish a long rest.
Previous Versions
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11/2/2025 2:35:07 AM
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11/6/2025 12:27:01 AM
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