Fighter
Base Class: Fighter

Holy Warriors combine the martial mastery common to all Fighters with the pious devotion of a Cleric, allowing them to draw on the blessings of a deity, pantheon, or other immortal entity through prayer and meditation.

Level 3: Spellcasting

Cantrips: You know 2 cantrips of your choice from the Cleric spell list. Whenever you gain a Fighter level, you can replace one of these cantrips with another Cleric cantrip. When you reach Fighter level 10, you learn an additional Cleric cantrip.
Spell Slots: Your have spell slots based on your Fighter level. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+: You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose a spell from the Cleric spell list. The number of spells on your list increases as you gain Fighter levels, as shown in the table below. Whenever that number increases, choose additional spells from the Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. Your Domain spells don't count against the number of spells you can prepare with this feature.
(DnDBeyond handles the number of spells you can prepare in a somewhat inflexible way, and so it will display that you can prepare more spells than the table below allows. To reconcile this discrepancy, a number of your domain spells equal to the difference will count towards your prepared spells, even though they shouldn't. Just trust that the numbers add up and don't manually prepare your domain spells.)
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells.
Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells.

 Holy Warrior Spellcasting —Spell Slots per Spell Level—
Fighter Level Spells Prepared 1 2 3 4
3 1 2
4 2 3
5 2 3
6 2 3
7 2 4 2
8 3 4 2
9 3 4 2
10 4 4 3
11 5 4 3
12 5 4 3
13 5 4 3 2
14 6 4 3 2
15 6 4 3 2
16 7 4 3 3
17 7 4 3 3
18 7 4 3 3
19 7 4 3 3 1
20 8 4 3 3 1
Extra Channel Divinity

If you are a Cleric with the same subclass you chose for this subclass's Domain Spells feature, you gain an additional use of Channel Divinity.

N/A

If you are a Cleric with the same subclass you chose for this subclass's Domain Spells feature, you gain an additional use of Channel Divinity.

Level 3: Domain Spells

When you gain this subclass, choose a Cleric subclass. You always have each of that subclass's Domain Spells prepared for which your Fighter level is high enough to provide spell slots (For example: You have that domain's 2nd level spells prepared starting at Fighter level 7). If that subclass's Domain Spells are variable, determine your Domain Spells the same way that subclass does. If you are a Cleric with the chosen subclass, you gain an additional use of Channel Divinity.

Holy Warrior Domain

Choose any Cleric subclass allowed by your DM and select its domain spells.

Fighter Level Cleric Domain Spells
3 1st Level Spells
7 2nd Level Spells
13 3rd Level Spells
19 4th Level Spells

Level 7: Battle Concentration

When you cast a spell, damage can't break your concentration on spells until the start of your next turn.

Level 10: Blessed Warrior

As part of the Bonus Action you use to activate your Second Wind, you may cast the Bless spell targeting only yourself, without requiring somatic or material components or spending a spell slot. It does not require concentration until the start of your next turn, at which point the spell ends unless you begin concentrating on it.

Level 15: Combat Magic

When you take the Attack action on your turn, you may replace two of the attacks with a casting of one of your Cleric spells that has a casting time of 1 Action.

Level 18: Divine Intercession

You can call on your deity or pantheon to intercede on your behalf. As a Magic action, choose one of your Domain Spells or any Cleric spell of level 5 or lower that doesn't require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can't use this feature again until you finish a Long Rest.

Holy Warrior

Holy Warriors combine the martial mastery common to all Fighters with the pious devotion of a Cleric, allowing them to draw on the blessings of a deity, pantheon, or other immortal entity through prayer and meditation.

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