Base Class: Paladin
A Paladin oath that is most goofy.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Swap and Drop. As an action, you choose any number of creatures within 10 feet of you(which can include yourself). Creatures, other than you, must make a Charisma saving throw. On a failed save, you decide which creatures swap places with another creature. A creature can only have its position swapped once per use of this ability. If a creature fails the saving throw and you decide not to swap its position, you can instead reorient its body to face a particular direction. Creature oriented to face an upward or downward direction become Prone. At 18th level, the range of this option increases to 30 feet.
Manic Missile. As an action, you become overcome with extremely aggressive manic joy. Until the end of your next turn, you gain a flying speed of 60 feet until you detonate. During this time, when a creature enters your reach you can choose to detonate and release a shockwave of thunderous energy. Every creature within your reach must make a Constitution saving throw. On a failed save, a creature takes 2d10 thunder damage and is knocked Prone a number of feet away from you equal to 5 x Charisma modifier. The damage of this option increases by an additional 2d10 for each oath feature beyond this one gained in this subclass.
Out of Nowhere
Starting at 7th level, your faith in the absurd has rendered you with the ability to teleport. At any time during your turn, you can half your remaining movement speed(rounded down). If you do so, for the rest of your movement you can teleport to unoccupied spaces as much as remaining movement allows.
Unstoppable Madness
At 15th level, creatures have disadvantage on their saving throws against your spells. If a creature uses the Counterspell spell to attempt to prevent you from casting a spell, you can use your reaction to force that creature into a contested spell check. For the check you both roll a d20 and add your respective spellcasting modifiers. If you win the contest that creature's Counterspell fails and a wild magic surge errupts at a point centered on the creature. If a creature attempts to dispel the effects of a concentration spell you cast, you can use your reaction to force that creature into a contested spell check. For the check you both roll a d20 and add your respective spellcasting modifiers. If you win the contest that creature's dispelling effect fails and a wild magic surge errupts at a point centered on the creature.
Avatar of Tomfoolery
At 20th level, as an action, you can enter a state of incredible hyperactivity while a magical vapor oozes from your body. For 1 minute, you unleash unstoppable nonsense onto the battlefield. You gain the following benefits during this time:
- You can use your Channel Divinity feature once per turn using one of the attacks provided by the attack action without expending its use.
- You can teleport using your full movement speed when you use your Out of Nowhere feature.
- You can cast Plane Shift once without expending a spell slot.
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