Base Class: Paladin
The tenets of the Oath of Justice are often publicly displayed, such as being etched upon the paladin's weapon or shield, ensuring that all are aware of their obligations.
Discern the Truth. A situation is always more complicated than it seems, be not fooled by lies or false evidence.
Console the Wronged. The victims of any situation are as important as the perpetrators, grant aid where possible.
Reward the Righteous. Those who would stand against cruelty must be encouraged, for they are far too few.
Punish the Wrongdoer. Show them the true consequences of their actions, however is appropriate.
Level 3: Oath of Justice Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | command, sanctuary |
| 5 | detect thoughts, Holy Rebuke |
| 9 | remove curse,Cleanse |
| 13 | divination, polymorph |
| 17 | Greater Restoration, Dawn |
Level 3: Channel Divinity
Level 7: Aura of Righteousness
You emit an aura of divine adjudication while you are not incapacitated. Once per turn when another creature within 10 feet of you takes damage, you can reduce or increase the damage by an amount equal to your proficiency bonus.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Absolute Inspection
Level 20: Dauntless Justiciar
You dispense justice regardless of obstructions. As a bonus action, you gain the following benefits for 1 minute:
- While you are not unconscious, you are immune any effect that would reduce your speed or cause you to be blinded, charmed, deafened, frightened, or incapacitated.
- You gain a bonus to AC equal to your Charisma modifier.
- You ignore disadvantage on attack rolls and ability checks.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
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