Base Class: Cleric
Followers of gods that believe in taking on the suffering of those around them. Stalwart and unflinching, these intrepid souls seek to ease the suffering of those around them. While typically altruistic, sometimes their motivations are further afield, belonging to strange cults of suffering or acceptance.
From Kibbles Compendium of Legends and Legacies, adapted to 2024 rules.
Level 3: Martyr Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Martyr Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Cure Wounds, Shield of Faith, Lesser Restoration, Warding Bond |
| 5 | Mass Healing Word, Revivify |
| 7 | Death Ward, Resilient Sphere |
| 9 | Greater Restoration, Mass Cure Wounds |
Level 3: Clad in Grace
While you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Wisdom modifier. You can use a shield and still gain this benefit.
Level 3: Relieve Suffering
When you cast a spell of 1st level or higher that restores hit points, you can expend some of your own hit points to increase the amount another creature that is healed by the spell regains, expending a number of hit points up to your Cleric level to increase the amount one creature is healed by an equivalent value.
Additionally, you can touch a creature suffering a disease or the blinded, deafened, paralyzed or poisoned condition and transfer that disease or condition to yourself.
Starting at 9th level, the range of conditions you can take increases, including exhaustion (1 level at a time), petrified, stunned, the effect of a curse, or any reduction to their ability scores. You are afflicted by the effect in the same manner the creature you took it was, for the same duration and possible methods of ending the effect You can transfer a condition affecting another creature to yourself a number of times equal to your Wisdom modifier (minimum of one), regaining all uses on a long rest.
Level 3: Bear the Burden
You can use your Channel Divinity to bring all the suffering your allies suffer onto yourself. As an action, you present your holy symbol and enter a divine trance. Until the start of your next turn, your movement speed becomes zero and you gain temporary hit points equal to twice your Cleric level. Any time an allied creature within 30 feet of you takes damage, they have resistance to the damage taken, but you take damage equal to the damage they take.
Level 6: Overcome Adversity
When you use your Relieve Suffering to take the condition affecting a creature, you can repeat the original saving throw against the feature if it had one. On success, the condition ends instead of being transferred. Additionally, when you take damage as a result of the warding bond spell, you have resistance to that damage.
Level 17: Unyielding Concentration
While you are concentrating on a Cleric spell that targets you or your allies, your concentration can’t be broken as a result of taking damage.
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