Base Class: Warlock
Across moonlit groves and burning shrines, whispers tell of a radiant fox whose tailkindled flames dance between the realms of mortals and spirits.
The Great Fox Spirit is a being of devotion, trickery, and boundless compassion — a divine flame that warms those who love and burns those who harm.
Those who follow the Fox Spirit are called Foxian Priests, vessels of sacred affection who channel both divine grace and eldritch fire.
They wander as healers, mystics, and storytellers — weaving blessings of warmth and courage where despair takes root.
To them, love is the most powerful magic, and their lanternlight burns brightest when shared with others.
Foxian Priests draw on a power older than gods and wilder than the fey: a bond born from loyalty, empathy, and trust.
Their flames do not consume — they illuminate, guiding lost souls and cleansing sorrow with laughter, tenderness, and the gentle light of faith.
Level 3: True Love Prayer
Fire Lantern Blessing
During your turn, you can use your action to bless up to three creatures of your choice (including yourself) within 30 feet. These creatures are imbued with the Fire Lantern Blessing for 1 minute or until you use this feature again.
A blessed creature gains the following benefits:
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Lantern’s Flame:
Once per turn when a blessed creature makes an attack roll, and it can add your Charisma modifier to the attack roll and deal extra fire damage equal to 1d6 + your Charisma modifier on a hit. The weapon attacks of the blessed creatures count as magical for the purpose of overcoming resistances. -
Lantern’s Guard:
When a blessed creature takes damage from an attack, it reduces the damage by an amount equal to your Charisma modifier + your proficiency bonus.
In addition, it has advantage on saving throws against spells and magical effects while blessed. -
Lantern’s Sight:
The creature gains darkvision up to 60 feet. If it already has darkvision, its range increases by 30 feet. It can see dim light as bright light and darkness as dim light (but not through magical darkness).
You can use this feature once per short or long rest.
Moon’s Gift
You learn one addittional eldritch invocation and gain access to the Foxian Eldritch Ivocations.
Foxian Eldritch Invocations
Blessed Priest
Prerequisite: Great Fox Spirit patron
Whenever you use a spell or feature to restore hit points to a creature, that creature regains additional hit points equal to half your Warlock level (rounded down). If the healing would cause a creature to exceed its hit point maximum, it instead gains temporary hit points equal to the excess amount.
Intertwined Fate
Prerequisite: Great Fox Spirit patron
When you cast a spell that targets only one ally, and that ally currently has your Fire Lantern Blessing, you can extend the spell’s effects to each other creature that also has the Fire Lantern Blessing.
If the spell consumes costly material components, you must provide the additional materials for each affected creature.
Fireborn Catalyst
Prerequisite: Great Fox Spirit patron, 5th level
As a bonus action, you can draw power from your soul to enhance the flames of your soul. During the next minute after using this ability, the next time you deal fire damage, you deal maximum damage instead of rolling,
Divine Harmony
Prerequisite: Great Fox Spirit patron, 9th level
As an action, you can channel your patron’s sacred flame to balance the flow of life among your allies. Connect the allies with the Fire Lantern Blessing, each target transfers hit points between them — you can redistribute their current hit points as you wish, without exceeding their maximum HP. During 1 minute on, you can use your bonus action on subsequent turns to redistribute their current hit points as you wish, without exceeding their maximum HP. The connected allies regain hit points equal to 1d6 + your CHA modifier at the beginning of each of its turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Level 3: Cherry Blossom Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Cherry Blossom Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 1 | Bless, Cure Wounds, Healing Word, Heroism |
| 3 | Aid, Prayer of Healing |
| 5 | Mass Healing Word, Revivify |
| 9 | Mass Cure Wounds, Hallow |
Level 6: Fox’s Grace
Moonlight’s Cuddle
You can cast Healing Word without expending a spell slot or requiring material components.
You can cast the spell this way a number of times equal to your Charisma modifier (minimum of once).
You regain all expended uses when you finish a short or long rest.
First Aid
When an ally within 30 feet of you takes damage, you can use your reaction to cast a spell that restores hit points, targeting that ally.
When you cast a spell this way, that ally regains additional hit points equal to 1d8 + your proficiency bonus.
Level 10: Spirits of The Ancient Flame
As your prayer ignites the sacred lantern, three ghostly foxes burst forth — tails wreathed in flame, eyes gleaming with divine compassion. They dance between your allies, guiding their blades and shielding their souls from the chill of despair.
Your connection to the Great Fox Spirit deepens, and the lantern’s flame now burns with the power of your patron’s ancient kin.
You can use Fire Lantern Blessing one additional time per short or long rest.
While your Fire Lantern Blessing is active, it gains the following additional effects:
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Fox’s Insight. Blessed allies can see invisible creatures and objects within 30 feet and have advantage on saving throws against being charmed or frightened.
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Swift Grace. Blessed allies’ speed increases by 10 feet while they are blessed.
- Crown of Flames. The extra damage from Lantern’s Flame increases to 2d6 + your CHA modifier and it can be dealt two times per turn and your CHA modifier can be added to every attack they make. In addittion, when a blessed allie makes an attack roll, the attack is a critical hit on a roll of 19 or 20 on the d20. In addittion, the allie can reroll any 1s or 2s it gets from the damage dies, both from the original damage and the extra damage.
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Foxfire Spirits. When you activate your Fire Lantern Blessing, three spectral fox spirits appear, each occupying an unoccupied space within 30 feet of a blessed creature.
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The spirits use the Dire Wolf stat block, except:
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Their bite deals fire damage instead of piercing.
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They have a fly speed of 30 ft. (hover).
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They are incorporeal — they can’t take damage or be targeted by attacks, but they can still make their Bite attack as manifestations of spiritual flame.
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Each spirit shares its blessed ally’s initiative and acts immediately after them.
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On its turn, the spirit can make a single Bite attack or take the Help action to aid its ally’s next attack.
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When a blessed ally is reduced to 0 hit points, its fox spirit immediately flares with divine fire, restoring that ally to 1 hit point before vanishing.
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Level 14: Nine Tails’s Avatar
When you target yourself with Fire Lantern Blessing, you can choose to awaken your Kitsune Avatar Form — the divine embodiment of the Great Fox Spirit’s full power.
This transformation lasts for 1 minute, or until you die or fall unconscious.
While in this form, you gain the following benefits:
Foxfire Ascendance
Your healing light burns brighter than ever.
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The healing from your spells and class features increases by 1d8 + your Charisma modifier.
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Your spell save DC increases by +2 while the form lasts.
Avatar’s Vitality
When you enter this form, you gain temporary hit points equal to half your maximum hit points.
Celestial Agility
Your movements become blindingly swift and ethereal.
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Your movement speed increases by 60 feet.
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You can Dash, Disengage, or Hide as a bonus action.
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You gain a climb speed and walk on liquids and vertical surfaces as if under the effects of the Spider Climb spell.
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Your jump distance is tripled.
- You gain advantage on DEX checks and saving throws
Spectral Claws
When you take the Attack action, you can make two melee spell attacks using your spellcasting modifier.
Spectral Claw. Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one target.
On a hit, the target takes 2d10 + your Charisma modifier fire damage.
The target must succeed on a Charisma saving throw against your spell save DC or become Moonlight-Cursed until the end of your next turn.
A Moonlight-Cursed creature:
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Loses resistance and immunity to fire damage.
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Becomes vulnerable to fire damage until the curse ends.
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Has disadvantage on attack rolls and saving throws until the end of its next turn.
Misty Pounce
You can cast Misty Step at will, without expending a spell slot or requiring components.
When you teleport this way, the range increases to 60 feet, and after you teleport, you can make one Spectral Claw attack against a creature within 5 feet of you.
After the Flame
When your Kitsune Avatar form ends, the foxfire around you fades in a burst of divine warmth.
You and all allies within 30 feet regain hit points equal to your Charisma modifier + half your Warlock level.
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