Base Class: Ranger
uses blood magic
Blood Sigils
You have blood points equal to your 1 + ranger level + con to use blood sigils. these are half regained on short rest and fully regained on long rest.You can also regain one BP at the sacrifice of 10hp.
Bleeding Earth
For 8 BP open a 30ft long 5ft wide scar in the earth with blood. Anything in this line opening take 4d8 necrotic damage. The land afterward is difficult terrain and when entering it take 1d4 damage that the caster heals the same damage.
Blood Blossom
Spend 2 BP to make a 10ft area within 60ft that if any creature enters or starts there turn in they take 2d6 necrotic damage
Blood Javelin
2 BP to summon a thrown javelin at a range of 80ft for 3d8 piecing
Blood Shot
Use 1 BP to use blood as a projectile for 1d8 piecing damage
Execution
For 1 BP if a creature within 15 ft is below half hp you can do 1d12 Slashing
Open Wound
For 1 BP target a creature in 30 ft that is not at full hp and it take 2d8 necrotic damage
Still Standing
Use 3 BP to fall to 1 hp instead of 0 but until the end of your next turn you can not be healed.
Blood Sigils Overcharge
Allows the spending of extra bp or hp for a boosted effect on blood sigils
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