Paladin
Base Class: Paladin

You are pacted with xarteron an eldritch being of higher consciousness from the beyond.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Eldritch Weapon: As an action, you can imbue one weapon that you are holding with eldritch energy, using your Channel Divinity. For 1 minute, you add your Int modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

MInd Deflation: As an action, you touch a creature, it must make a Wisdom saving throw. If the creature fails its saving throw, it takes psychic damage, and falls unconscious it it fails another save.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Xarteron

Starting at 7th level, you and friendly creatures within 10 feet of you get a bonus to Intimidation and initiative equal to your INT.

Purity of Mind

Beginning at 15th level, you add your Int to your AC.

Holy Nimbus

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

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