Rogue
Base Class: Rogue

Whether it be from intense training, or a supernatural gift, you can move much faster than the average adventurer, and use this to your advantage. Whether utilizing your speed on the battlefield or to run away from someone you stole from, you have mastered the art of running fast.

Speed Blitz

Starting at 3rd level, you can move through 5-foot tiles with another creature in them. You can also choose to deal 1d4 + your sneak attack modifier (This doesn't expend your Sneak attack for the turn) to the creature. Doing this doesn't provoke opportunity attacks, and you also gain an additional 15ft of movement. You may only deal damage using this feature an equal amount of times to 1 + Your proficiency bonus.

Fast on your Feet

When you choose this archetype at 3rd level, you can use up to half of your Natural Movement Speed (Rounded up to the nearest multiple of 5) at the start of another creature's turn, the end of another creature's turn, or after a creature uses an action, bonus action, or reaction not on your turn. You also gain expertise in Acrobatics if you didn't have it already

Getaway Runner

Starting at 9th level, You don't trigger opportunity attacks from creatures (Besides those with the Sentinel or Alert feats), additionally, you can use 10ft of your movement (You can use movement speed gained from Dash or similar features) to carry a Creature with you as a bonus action, The creature that's neither restrained, unconscious, or otherwise incapable of moving, must make a (DC 10 + your Level in Rogue) Strength Saving throw or be carried by you, a Creature may choose to fail this saving throw, while being carried, neither you or the creature provoke opportunity attacks while you are moving, after you finish moving, you may place the Carried creature on any space within 5ft of you as long as it is on solid ground. You also gain an additional 10ft of movement.

Keep up

By 13th level, you have learned how to break your limits temporarily, as a free action, you can take 1d12 bludgeoning damage for a bonus of 10ft to your natural movement speed, you can use this feature multiple times in one turn to stack the effects.

Quick Thinking

When you reach 17th level, you begin thinking and acting faster than others, you gain 2 additional reactions and 1 additional Bonus action, you also get 20ft more natural movement speed.

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