Rogue
Base Class: Rogue

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

Level 3: Fancy Footwork

You learn how to land a strike and then slip away without reprisal. Your Speed increases by 10 feet. During your turn, if you make a Melee attack against a creature, that creature can’t make Opportunity Attacks against you for the rest of your turn. 

Level 3: Rakish Audacity

Your confidence propels you into battle. You gain a bonus to your Initiative equal to your Charisma modifier.

You also gain an additional way to use your Sneak Attack; you don’t need Advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have Disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Level 9: All Eyes on Me

You have practiced new ways to use your Sneak Attack. The following effects are now among your Cunning Strike options.

Goad (Cost: 1d6). The target must succeed on a Wisdom saving throw, or until the end of its next turn, the target has Disadvantage on attack rolls against targets other than you and can’t make Opportunity Attacks against targets other than you.

Awe (Cost: 3d6). Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw or have the Charmed condition until the end of your next turn.

Level 13: Dashing Strikes

You have practiced new ways to use your Sneak Attack. The following effects are now among your Cunning Strike options.

Parrying Stance (Cost: 2d6). Roll 2d4. Until the start of your next turn, you gain a bonus to your Armor Class equal to the number rolled.

Invigorate (Cost: 2d6). Choose a creature you can see within 30 feet of yourself. Until the end of that creature’s next turn, whenever it makes an attack roll or a saving throw, it can roll 2d4 and add the number rolled to the attack roll or saving throw.

Level 17: Legendary Duelist

When you use a Cunning Strike option on a target that requires a saving throw, the target has Disadvantage on that saving throw.

In addition, immediately after you use your Sneak Attack, you can make another attack against the same target, provided you are within 5 feet of it and no other creatures are within 5 feet of you.

Comments

Posts Quoted:
Reply
Clear All Quotes