Sorcerer
Base Class: Sorcerer

Masters of Metamagic, these Sorcerers have a larger pool of Sorcery points than normal.

Metamagic Master

You gain the ability to use metamagic more deeply than most Sorcerers. While you have your Innate Sorcery ability active, you can use two Metamagic abilities when casting spells. At 18th level this ability expands to at will. However, at this stage you now have the ability to lower the cost while using Innate Sorcery. you only have to spend points on the highest cost Metamagic points

Level 3: Sorcerous Resilience

The magic in your body manifests physical traits of your innate gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.

Your innate gift radiates from within, while you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.

Level 3: Combat Spells

When you reach a Sorcerer level specified in the Combat Spells table, you thereafter always have the listed spells prepared.

Draconic Spells
Sorcerer Level Spells
3 Burning Hands, Chromatic Orb, Misty Step, Dragon’s Breath
5 Fear, Fly
7 Wall of Fire, Counterspell
9 Cone of Cold, Wall of Force

Level 6: Elemental Affinity

Your magic has an affinity with a damage type associated with Elements. Choose one of those types: Acid, Cold, Fire, Lightning.

You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.

Level 3: Spellweaver

As you grow deeper into your power, you gain more sorcery points. these are only usable for metamagic.

Metamagic Master

you gain the feat Metamagic Adept

Level 14: Arcane Wings

As a Bonus Action, you can cause translucent wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.

Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.

Level 18: Extraplanar Companion

You can cast Planar Ally without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.

Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 hour for that casting.

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