Monk
Base Class: Monk

Warriors of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.

(This is a revised version of the Way of the Sun Soul Monk subclass found in Xanathar's Guide to Everything for the purpose of adapting it to the 2024 Rules.)

Level 3: Light Bearer

You know the Light spell. Wisdom is your spellcasting ability for it, and you can cast it without requiring spell components. You can choose to target yourself as the source, emitting glistening light through your skin.

Level 3: Radiant Sun Bolt

You gain a new attack option that you can use with the Attack action or with your Bonus Action. This special attack is a ranged spell attack with a range of 60 feet. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. On a hit, a creature takes one roll of your Martial Arts die of Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.

Moreover, you can spend 1 Focus Point to make the special attack twice as a Bonus Action. When you gain the Heightened Focus feature, you can attack thrice instead of twice while expending a Focus Point.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Level 6: Searing Arc Strike

You gain the ability to channel your Focus into searing waves of energy. As a Magic action, you can spend 2 Focus Points to create a flash of searing light. Each creature in a 15-foot Cone makes a Constitution saving throw. On a failed save, each target takes three rolls of your Martial Arts die in Radiant damage and have the Blinded condition until the end of your next turn or only half as much damage on a success.

You can spend additional Focus Points to increase the damage. Each additional Focus Point increases the damage by one additional roll of your Martial Arts die. The maximum number of Focus Points that you can add up equals your Wisdom modifier (Minimum of one).

Level 11: Searing Sunburst

You can expend 4 Focus Points to cast the Sunbeam spell without spell components. Wisdom is your spellcasting ability for it. If a creature within 30 feet of you hits you while you are concentrating on the spell, you can take a Reaction to deal Radiant damage to the creature equal to one roll of your Martial Arts die plus your Wisdom modifier.

Level 17: Scorching Daybreak

Upon being reduced to 0 hit points, you can expend 5 Focus Points to project the radiance of your soul outwards and rekindle your life force (No action required). When you use this feature, you can designate creatures to be unaffected by it. You instantly regain hit points equal to three rolls of your Martial Arts die plus your Wisdom modifier, and creatures within a 30-foot Emanation from you must make a Constitution saving throw. On a failed save, each target takes five rolls of your Martial Arts die of Radiant damage and has the Blinded condition until the end of your next turn or half as much damage only on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2025 9:19:29 AM
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