Base Class: Barbarian
Wrestler barbarians push their bodies to the limits to show off powerful feats of athleticism. They are gladiators and crowd pleasers who Take down powerful enemies and rile up crowds with grapples, body slams, and suplexes.
Level 3: Crowd Pleaser
Improved Primal Knowledge
- You gain Proficiency in two additional skills of your choice
- While your rage is active, whenever you make an ability check using Performance or Persuasion, you can make it as a Strength check.
Inspiring Athleticism
- When you activate your Rage, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your Strength modifier (minimum 1). While your rage is active, whenever a target makes a D20 Test, the target adds 1d4 to the roll.
Level 6: Wrestle Maniac
- While Raging, add your range damage bonus to your grapple DC
- Creatures grappled by you have the restrained condition
- You can ignore the size restriction for making a grapple.
- You may use both your legs in place of one hand for making and maintaining a grapple. While grappling a creature this way, your speed is reduced to 5 ft
Level 10: Tag In
You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you. When you use the Help action this way, you and the target ally can magically teleport to swap places with one another.
You can use the ability a number of times equal to your Strength Modifier and regain all expended uses when you finish a Long Rest. Additionally, you may regain one expended use whenever you finish a Short Rest.
Level 14: Signature Moves
Your time in the arena has developed you into a master of your art. You've developed the following signature moves you can perform in combat:
Choke Hold. As an action, target one creature you have grappled. They must succeed on a Constitution saving throw (DC 8 plus your Strength modifier and Proficiency Bonus) or have the incapacitated condition for 1 minute.
Flying Grapple. If you move at least 10 ft towards a creature in a straight line this turn and are within 5 ft of them, you can attempt to grapple them (no action required). If they are grappled this way, you can also make them prone have the prone condition.
Rally Cry. As a bonus action, each ally within 60 ft who can hear you can use their reaction to make an attack and move up to their speed without provoking an opportunity attack or vice versa (move then attack).
Suplex. As an action, up to 2 creatures you have grappled take bludgeoning damage equal to your Barbarian level plus your Strength modifier and Rage Damage Bonus (if your rage is active). They are vulnerable to that damage type for this action even if they are considered to have immunity or resistance to bludgeoning damage.
Whirlwind Strike. When you deal damage with a melee weapon, deal the same damage to each creature you choose within reach.
Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
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