Base Class: Fighter
A wizard is never late . . .
Old Man's Walking Stick
You have acquired a weapon of fine make and a long lineage (preferably a quarterstaff) give your weapon a name when you first acquire this weapon you gain advantage on any intimidation or persuasion ability checks while you carry it. At third level the weapon grants you a plus +1 bonus to attack and damage rolls.
Greater weapon master
You have advantage while wielding a weapon with the Two-handed or Versatile traits (preferably a quarterstaff) if you are fighting against a creature your size or smaller.
Servant of the Secret Fire
All damage done by your named weapon from 3rd level is considered radiant. It also now has a +2 bonus to all attack and damage rolls
Guild/Order
You have gained membership in an organization of warriors (or wizards). That organizations base becomes a sanctuary for you and any companions and the organization will happily provide support for your endeavors in the forum of food shelter access to training grounds and lore as well as any other means short of marching to war. Although they might be convinced to do so. Your named weapon now inflicts a critical hit on a natural 19 or 20
Through Fire and Water
When you attack with any weapon you may add your proficiency bounus instead of your ability modifier to your damage.
At the start of your turn you may trade your +2 bonus to attack and damage for a +2 to your armor class.
That Only Counts as One
Nominate an ally during battle as long as the number of enemies you have each slain does not have a difference greater then 3, you both get a +1 to your attack rolls. If one of you out paces the other by more then 3 you both lose this bonus. You may only use this once per long rest.
You Shall Not Pass
Your named weapon is indestructible
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