Base Class: Cleric
The patrons of undeath promote sickness and death through spreading curses and plagues, neglecting those in need, and summoning the forces of death and undeath. Almost any evil deity, archfiend, or demon lord can claim influence over this domain, particularly undeath deities, necromancy gods, plague gods/fiends/demons, and gods/fiends/demons of curses.
Domain Spells
Undeath Domain Spells:
1st: Bane, Inflict Wounds
3rd: Lesser Curse*, Spiritual Weapon
5th: Beacon of Despair*, Animate Dead
7th: Death's Call*, Guardian of Faith
9th: Mass Life Drain*, Raise Dead
*=Homebrew
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with the Stealth skill, can communicate simple ideas with undead creatures, and gain Undercommon as a language.
Disciple of Undeath
Also starting at 1st level, whenever you use a spell of 1st level or higher to damage a Creature, you can choose another creature within 30 feet to gain temporary hit points equal to 4+double the spell's level.
Channel Divinity: Disrupt Life
Starting at 2nd level, you can use your Channel Divinity to harm the already injured.
As an action, you present your Unholy Symbol and evoke Harming energy that can remove a number of Hit Points equal to 5 times your cleric level. Choose any number of creatures within 30 feet of you, and divide the damage among them. This feature cannot outright kill a creature, but it can reduce them to 1 Hit Points. You can’t use this feature on Undead.
Cursed Destroyer
Beginning at 6th level, the harming spells you cast on others heal you. When you cast a Spell of 1st level or higher that removes Hit Points from a creature other than you, you regain Hit Points equal to 2 + the spell’s level.
Ghastly Strike
At 8th level, you gain the ability to infuse your weapon strikes with unholy energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d12 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d12.
Right Hand of Death
Starting at 17th level, whenever you roll the dice for a damaging spell, you can reroll the spell's damage dice and use either total. Additionally, you are also resistant to Necrotic damage.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with the Stealth skill, can communicate simple ideas with undead creatures, and gain Undercommon as a language.
Disciple of Undeath
Also starting at 1st level, whenever you use a spell of 1st level or higher to damage a Creature, you can choose another creature within 30 feet to gain temporary hit points equal to 4+double the spell's level.
Channel Divinity: Disrupt Life
Starting at 2nd level, you can use your Channel Divinity to harm the already injured.
As an action, you present your Unholy Symbol and evoke Harming energy that can remove a number of Hit Points equal to 5 times your cleric level. Choose any number of creatures within 30 feet of you, and divide the damage among them. This feature cannot outright kill a creature, but it can reduce them to 1 Hit Points. You can’t use this feature on Undead.
Cursed Destroyer
Beginning at 6th level, the harming spells you cast on others heal you. When you cast a Spell of 1st level or higher that removes Hit Points from a creature other than you, you regain Hit Points equal to 2 + the spell’s level.
Ghastly Strike
At 8th level, you gain the ability to infuse your weapon strikes with unholy energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d12 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d12.
Right Hand of Death
Starting at 17th level, whenever you roll the dice for a damaging spell, you can reroll the spell's damage dice and use either total. Additionally, you are also resistant to Necrotic damage.
Previous Versions
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9/27/2019 5:00:03 PM
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