Paladin
Base Class: Paladin

Paladins that take the Oath of Service dedicate their lives to the protection and betterment of society and its people. Those who take this oath are bound to travel the world in search of places wherein they can do the most good with their gifts before moving on again. Often called Knight-Errant, they are protectors of the weak, healers of the sick, and the most selfless of individuals, seeking neither recognition nor reward for their deeds. To them, knowing they have sown the seeds of peace and life is all they need to keep going.

 

TENETS OF SERVICE

While every Paladin that takes this Oath must find their own path, they tend to share these core beliefs.

Selflessness. Lend your aid to those who have nothing. Defend the weak and the innocent.

Forgive and Forget. Be a guide to those who stumble. For those seeking the path of redemption, you are to be their ally.

Listen. Hear what those in need have to say and then be their voice, when they cannot speak for themselves. 

Discovery. The world is vast, and it is your duty to traverse as much of it as possible to better serve all people.

 

 

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Peace of Mind: As an action, you can imbue a creature with divine protection, using your Channel Divinity. You can touch a creature and remove one magical effect causing the target to be Charmed or Frightened. In addition, that creature gains advantage on all saving throws against charm effects for 1 hour.

Inner Focus: You can use your Channel Divinity to focus your mind on the task at hand. As an action, you gain advantage on Dexterity (Acrobatics) and Intelligence (Investigation) checks for the next 10 minutes

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Service Spells

Paladin Level Spells

3rd

bless, guiding bolt

5th

protection from poison, prayer of healing

9th

create food and water, remove curse

13th

fabricate, death ward

17th

dispel evil and good, flame strike

 

Aura of Freedom

Starting at 7th level, you and friendly creatures within 10 feet of you cannot be stunned or paralyzed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Nomadic Spirit

Starting at 15th level, you are always under the freedom of movement spell.

Patron Saint

At 20th level, you become a recognized advocate of your deity's realm. As an action, you say a prayer and begin to radiate with divine favor for 10 minutes, granting you the following benefits:

  • You gain Truesight for 120 feet.
  • You and friendly creatures within 30 feet of you gain a +2 to your AC.
  • You have advantage on Charisma saving throws, as do your allies within 30 feet of you.

Once you use this feature, you can’t use it again until you finish a long rest.

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