Base Class: Warlock
You have made a pact with the Host, the conflagration of a multitude of souls who died during the Sundering. Among their number are farmers, bankers, artisans, and other common folk, as well as powerful archmages and sorcerors. The Host's will is a cacaphony, a collection of impulses that are often in conflict. Some want revenge, some want merely to be laid to rest. Others may want things far darker, and may push you towards their sinister goals.
Expanded Spell List
The Host lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Host Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Multitude's Cacophony
Starting at 1st level, you can open a foe's mind to the dissonance of the Host's voice. When you cast a spell that requires an Intelligence or Charisma saving throw, you can use this feature to impose disadvantage on that saving throw. You must commit the voice of the Host as a bonus action when you cast the spell.
Once you use this feature, you can’t use it again until you finish a short or long rest. At 7th level you can use this feature twice per rest. At 15th level you can use it three times per rest.
Spirit's Plaything
Starting at 6th level, you are able to channel a spirit from the Host into the recently deceased. You can cast Animate Dead without expending a spell slot if you or an ally reduced the target to 0 hit points within the last hour.
Ethereal Form
Starting at 10th level, you can use your reaction to become ethereal when you take damage. You gain resistance to all damage types until the end of your next turn. Damage from silver weapons ignores this resistance.
You must complete a short (or long) rest before you can use this feature again.
Soul Scourge
Starting at 14th level, when you hit a creature with an attack, you can use this feature to call down a legion of the Host's lesser spirits to consume it. It is stunned and becomes ethereal, completely immune to all damage, until the end of your next turn.
At the end of your next turn, the target rematerializes in the space it previously occupied, or the nearest unoccupied space. If the target is not undead, it takes 10d6 psychic damage as its soul is flayed by the spirits. If this damage reduces the target to 0 hit points, it becomes your thrall until it takes damage again or one minute passes, at which point it crumbles into dust.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/1/2018 6:03:12 PM
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40
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9/20/2018 5:22:14 AM
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85
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1.1
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2/20/2019 9:49:07 PM
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403
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6
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1.2
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3/1/2019 12:35:10 AM
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561
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1.9
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3/1/2019 12:38:27 AM
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43
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1.9.1
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9/28/2019 7:32:25 PM
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466
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2
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1.9.2
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