Base Class: Monk
You train yourself so hard that you can use your monk feature as a fuel action and bonus action granting new power but at a high price of focus point.
Level 3: Unarmed technique
You can use a action on a monk feature to granting different affect
Flurry of blow when you use this action you can add your strength modifier to the damage of the next damage dice. Use a focus point to add your wisdom modifier to the damage (unarmed only)
When you use patient defense attack of either piercing or slashing you choose which roll with disadvantage. one focus point makes both have disadvantages
Step of the wind moves your character up to half your movement speed without using movement speed. One extra focus point make this equal your movement speed
Level 6: Daily practice
The action no longer costs an extra focus point thanks to daily training you re-familiarize your movement.
Level 11: Advance monk
Flurry of blow:action now applies to all unarmed attacks after ,for the turn
patient defense:action grant resistance when you pick the same option twice
Step of the wind:action now go up to how much you can move in current terrain and you can use a focus point to use full movement speed regardless of terrain
Level 17: The revolution of monk
not affected by daily training since these are after
Patient blow: you don't attack this turn for advantage on damage roll next turn. A focus point will give you an advantage on roll to hit.
Patient step: You don't move for this turn and no reaction nor opportunity will target you. A focus point will make it so your reaction can move you equal to your unarmored movement bonus.
flurry of the wind: you can punch in place of your movement though only can be modified by dexterity. A focus point will also add your proficiency to said attack.
Patient flurry of the wind:renew all bonus action for the turn at the cost of 4 focus points. 6 Focus points for a reaction you get your turn back.
Previous Versions
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11/25/2025 5:55:55 PM
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