Warlock
Base Class: Warlock

You have forged a pact with an ancient cosmic ring, made by greater beings above this world, that harnesses the Emotional Electromagnetic Spectrum to pure arcane energy. The ring channels raw magical force as constructs of luminous solidity: weapons, barriers, creatures, tools, and more. The pact favors one particular emotion, though grants same powers the more you master the power ring.

Level 3: Emotional Electromagnetic Spectrum Spells


Green: Willpower
Level 3: (1st and 2nd level spells) Absorb Elements, Barkskin, Shield
Level 5: (3rd level spells) Intellect Fortress, Crusader's Mantle
Level 7: (4th level spells) Stoneskin, Otiluke's Resilient Sphere
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Yellow: Fear
Level 3: (1st and 2nd level spells) Bane, Command, Darkness
Level 5: (3rd level spells) Counterspell, Fear
Level 7: (4th level spells) Giant Insect, Staggering Smite
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Red: Rage
Level 3: (1st and 2nd level spells) Burning Hands, Hellish Rebuke, Twilight's Scorching Ray
Level 5: (3rd level spells) Ashardalon's Stride, Erupting Earth
Level 7: (4th level spells) Sickening Radiance, Wall of Fire
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Orange: Avarice
Level 3: (1st and 2nd level spells) Command, Distort Value, Hold Person
Level 5: (3rd level spells) Incite Greed, Slow
Level 7: (4th level spells) Fabricate, Private Sanctum
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Blue: Hope
Level 3: (1st and 2nd level spells) Heroism, Augury
Level 5: (3rd level spells) Beacon of Hope, Daylight, Motivational Speech
Level 7: (4th level spells) Revivify, Divination,
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Indigo: Compassion
Level 3: (1st and 2nd level spells) Bless, Cure Wounds, Healing Word
Level 5: (3rd level spells) Mass Healing Word, Aura of Vitality
Level 7: (4th level spells) Death Ward, Aura of Life
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Purple: Love
Level 3: (1st and 2nd level spells) Charm Person, Defenestration, Suggestion
Level 5: (3rd level spells) Fast Friends, Catnap
Level 7: (4th level spells) Charm monster, Dominate Beast
Level 9: (5th level spells) Bigby's Hand, Animate Objects

Level 6: Architect of Light

You can now create animated hard light creatures. As an action, you can expend a pact slot to summon a Hard Light Construct for 10 minutes. It acts on your initiative and obeys your verbal commands (no action required to command). You can summon multiple constructs if you expend additional pact slots, but you can never have more than one construct active per pact slot level used.

Hard Light Construct Statblock:

AC: 13 + your Charisma and Constitution modifier.
HP: 30 + 10 per pact slot level used (so 3rd level pact slot would be 30+30).
Saves: has a -5 to all saves and checks.
Attack: Your spell attack mod, deals (half proficiency)d10 + Charisma mod force damage, has 5ft reach and can attack twice.
Abilities: Immune to poison and psychic damage; resists bludgeoning, piercing, slashing damage; Has 30ft movement and can hover.
Traits: Takes actions as you command (no action), or acts defensively if not commanded.

You can create constructs in any form but they are clearly not living creatures. They shimmer and glow to your emotional color, and vanish when destroyed or dismissed.

Level 10: Forged Bonds

Your connection to the ring refines your constructs and shields your body through energy. When a creature you summoned with Architect of Light is reduced to 0 hit points, it explodes in a burst of light. The creature that destroyed it takes radiant damage equal to your Warlock level + Charisma modifier, and you regain hit points equal to half that amount.

Additionally, while you have a construct active, you gain resistance to force damage and cannot be disarmed of items made from your Constructs of the Power Ring feature. Weapon Simple Light Constructs gain magical bonuses dependent on warlock level (+1 at Level 10, +2 at Level 15, +3 at Level 20). Additionally, you always have the fly spell on you except on areas of antimagic or antimagic fields, holding no concentration on it.

Level 14: Power of the Lightforgers

 

You can now shape immense creations from pure arcane light. You can cast Creation and Wall of Force once per long rest without a spell slot. You can cast Bigby's Hand at will now requiring no concentration, but you can choose to expend a pact slot to increase it's abilities when casting it. It's AC is 20 or yours, whichever is higher. The movement speed and hit points is doubled.

Clenched Fist. The reach increases to 10ft, and can make two attacks.

Forceful Hand. The hand can attempt to push gargantuan creatures.

Grasping Hand. The hand can deal magical bludgeoning, force, or radiant damage and can grapple gargantuan creatures.

Interposing Hand. The hand now grants you 3/4 cover against attacks and other effects that originate from its space or that pass through it.

Finally, your Emotional Electromagnetic Spectrum Spells can be cast without a spell slot once per long rest. At 20 levels in warlock, they can be cast at will.

 

Level 3: Constructs of the Power Ring

 

Your power ring allows you to manifest luminous objects and tools of solid light. As a bonus action, you can summon a Simple Light Construct which is a mundane nonmagical object no larger than 10 cubic feet, such as a weapon, ladder, shield, or lantern that lasts for 1 minute or until you dismiss it (no action). These are clearly magical in nature, glowing, translucent, radiant or tinted with your emotional electromagnetic spectrum color. At level 10, these constructs can be 15 cubic feet, at level 14 they can be 20 cubic feet, and finally 30 cubic feet at level 20.

The ring itself is unbreakable, flies to you, and cannot be disarmed of it. It functions as your arcane focus and while you cannot wear other rings the ring can scan the properties of warlock casting attunements and store one of them inside the ring, gaining it's benefits so long as you meet the requirements. You must still be attuned to the casting attunement to gain the benefit.

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