Monk
Base Class: Monk

Your monastic tradition guards the secret of creating charms, pieces of paper that have been imbued with powerful magic. By focusing your ki through a simple brush and writing complex, intricate symbols with an accuracy cultivated over years of painstaking practice, you can create charms that replicate various magical effects.

This discipline is one of the most well-guarded of all monastic traditions. As such, its secrets are unknown even to Grandmasters of other monasteries.

Level 3: Spellcasting Table

    WAY  OF  THE  CHARMWRITER  SPELLCASTING
  Monk     Spells    —Spell Slots per Spell Level—
     Level        Prepared          1            2             3             4

          3                    3                   2            —         —             
          4                    4                   3            —         —            
          5                    4                   3            —         —            
          6                    4                   3                    —            
          7                    5                   4              2          —         —
          8                    6                   4              2            
        
          9                    6                   4              2             —         —
         10                   7                   4              3                      —
         11                   8                   4              3             —         —
         12                   8                   4              3                      —
         13                   9                   4              3               2          —
         14                  10                  4              3               2          —
         15                  10                  4              3               2            
         16                  11                  4              3               3            
         17                  11                  4              3               3            
         18                  11                  4              3               3            
         19                  12                  4              3               3               1
         20                  13                  4              3               3               1

Spellcasting

You have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules as a Way of Charmwriter Monk.

Cantrips. You know two cantrips of your choice from the druid spell list (see that class's section for its list). Produce Flame and Thorn Whip are recommended. Whenever you gain a Monk level, you can replace one of these cantrips with another cantrip of your choice from the druid spell list. When you reach Monk level 10, you learn another druid cantrip of your choice.

Spell Slots. The Way of the Charmwriter Spellcasting table shows how many spell slots you have to cast your spells of 1st-level or higher. You regain all expended slots when you finish a long rest.

Prepared Spells of 1st level or higher. You prepare the list of 1st-level spells that are available for you to cast with this feature. To start, choose three 1st-level spells from the Druid spell list. Cure Wounds, Entangle, and Fog Cloud are recommended.
The number of spells on your list increases as you gain Monk levels, as shown in the Prepared Spells column of the Way of the Charmwriter Spellcasting Table. Whenever that number increases, choose additional spells from the druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Monk, your list of prepared spells can include five 1st or 2nd-level druid spells in any combination.
   Changing Your Prepared Spells. Whenever you gain a Monk level, you can replace one spell on your list with another druid spell for which you have spell slots.
   Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells.
   Spellcasting Focus. You can use Calligrapher's Supplies as a Spellcasting Focus for your druid spells.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency with Calligrapher’s Supplies, if you don't already have it.

Level 3: Charmwriting

Starting when you choose this tradition at 3rd level, you gain the ability to use your Ki to infuse magic into pieces of paper through perfectly executed brushstrokes, creating charms.

At the end of your long rest, you can choose any number of leveled spells you know that can be cast using an action and imbue them into charms. The combined levels of all the imbued spells cannot exceed your proficiency bonus.

If the spell you wish to imbue requires a material with a cost, you must expend that material to create the charm. Imbued spells do not require verbal or somatic components when cast, nor do they require you to maintain concentration, and are cast from the charm's position. You must be within 60ft of a charm to use it. Charms can be used with the Attack action.

At 6th level, you can spend 2 Ki points. If you do, the charm folds itself into the appearance of a flying creature and gains a flying speed of 15ft and cannot move more than 60ft away from you. If you wish, you can choose to see and hear through the charm. While doing this you become Blinded and Deafened.

You need to have Calligrapher’s Supplies to use first effect of this feature. The charms remain imbued with magic for 24 hours, or until your next long rest, and become mundane after use.

Level 6: Protective Charms

At 6th level, when you use a charm, you learn to redirect some of the released Ki to weave a protective barrier around you or your allies.

When a charm is used, you can choose a friendly creature within 30ft of it and roll one Martial Arts die; the chosen creature gains temporary hit points equal the level of the imbued spell times your Dexterity and Wisdom modifiers combined plus the result of the die roll.

You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses on a long rest.

Level 11: Hasty Calligraphy

At 11th level, your growing experience in writing charms sometimes allows you to craft charms under pressure. 

At the end of a short rest, choose a spell you know, then make a Calligrapher’s Supplies (Dexterity) check equal to 10 + triple the level of the desired spell. On a success, you create a charm that remains imbued with the magic of that spell for 24 hours, or until your next long rest, and loses its power after use. On a fail, you are unsuccessful.

You can also use this feature as an bonus action, but if you do, you cannot use this feature again until your next long rest.

Level 17: Talisman Transposition

At 17th level, you learn to use your Ki to swap the relative positions of charms and allies.

As a reaction, you can spend 6 Ki points to swap the positions of a charm and a willing creature within 30ft of it. If the creature was being attacked when you used this feature, the charm activates automatically after swapping position, targeting, or centered on, the attacking creature. If you were holding the charm when you used this feature, the ally appears within 5ft of you.

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