Base Class: Fighter
The Gunbreakers are innovative warriors who take the field with their trusty Gunblades in hand. Able to handle a variety of combat situations, the Gunbreaker exhibits a mastery over the battle field.
Combat reload
Beginning at 3rd level, you've learned how to create cells which draw in magical energy from your body to charge themselves called Munitions. You have learned the art of reloading your specialized tools on the fly, ignoring the short rest reload requirement
When using abilities triggered through using your Weapon Charges that require the enemy to make a saving throw, the saving throw is calculated as follows.
When using features which require you to make a ranged attack, the bonus to hit is your proficiency modifier + your Strength modifier
Burst Strike
When you make a successful melee weapon attack with a Gunblade, you may expend 1 weapon charge to pull your weapon's trigger and attempt to launch your enemy backwards. The creature makes a Constitution saving throw against your Gunbreaker Save DC. On a failure they take 1d10 thunder damage and are knocked back 10ft. from your position. They take half the damage and are not knocked back on a success. You may use Blow Back once per round of combat.
This damage increases to 2d10 at the 6th level, 3d10 at the 12th level and 4d10 at the 18th level.
Rough Divide
Beginning at the 7th level, as a bonus action you may expend one Munitions charge to move as though you are under the effects of the Jump or Longstrider spell until your next turn. If you make a melee weapon attack while under this effect, you deal an addition d6 of damage matching your weapon type.
Maimed Reflexes
Beginning at the 10th level, when you make a successful weapon attack with a Gunblade, you may expend one Munitions charge to temporarily dull the target's reflexes. The creature makes a Constitution saving throw against your Gunbreaker Spell Save DC. On a failure they take 3d6 thunder damage and cannot make attacks of opportunity until your next turn. This damage increases by 1d6 each time you gain a new Gunbreaker archetype feature.
Nebula Burst
Beginning at the 14th level, when you take damage, as a reaction you may expend one use of Munitions to reduce the damage taken by 1d6 + your Constitution ability modifier and all creatures within 5ft. take thunder damage equal to 1d6 + your Constitution ability modifier.
Superbolide
Beginning at the 20th level, when you reach 0 hit points and would not be killed outright, you may instead drop to 1 hit point instead. You may do so a number of times equal to your Constitution ability modifier. Uses of this ability recover after you complete a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/8/2020 10:00:59 PM
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5
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1
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Coming Soon
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4/8/2020 10:05:06 PM
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7
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3
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2.0
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Coming Soon
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11/29/2025 3:57:32 AM
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232
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33
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2.5
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Coming Soon
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11/29/2025 4:16:53 AM
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232
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1
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Coming Soon
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