Ranger
Base Class: Ranger

There have been many legends told of men fighting mighty giants.  This archetype allows the ranger to focus on the killing of any creature that is listed as "type" giant including, but not limited to: trolls, giants, ogres, ettins, oni, cyclops and many more.

Giant Traits

At 3rd level, you gain certain traits found in giants.  You gain darkvision to 60 feet.  While fighting giant type creatures, you gain natural AC +1 at 3rd, 5th, 7th, 9th and 11th as long as you are not wearing heavy armor or carrying a shield.  You also are better at attacking giant class creatures.  Your damage roll adds 1d4 at 3rd level, 1d6 at 5th, 1d8 at 7th, 1d10 at 9th, and 1d12 at 11th.

Dodge Rock Throw

At 5th level, you gain the ability to dodge objects hurled at you by giants.  If you are hit by an object thrown by a creature in the giant class, you can make a DEX save to avoid all damage on a successful save and half damage on a failed save. 

Giant senses and immunities

At 7th level, you gain the following features.  You acquire advantage on Wisdom (Perception) checks that rely on smell.  You also gain the immunity of the giant you are fighting (Fire for Fire Giant, Cold for Frost Giant, Lightning for Cloud Giant, Thunder for Storm Giant)

Troll regeneration

At 9th level, you gain the ability to heal like a Troll.  You regains 10 hit points at the start of your turn. If you take acid or fire damage, this trait doesn't function at the start of the next turn. You die only if you start the turn with 0 hit points and don't regenerate.

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