Barbarian
Base Class: Barbarian

Barbarians of the Path of the Glacial Warrior often hail from tribes which make their home in the harshest of cold environments, and have been honed by these homelands into severe, harsh individuals known for their hardiness and fury. These barbarians harness the power of their strong constitutions along with the fury of the cold to beat their enemies into submission, freezing them in place while they rage against them. 

Level 3: Cold Fury

When you select this path at 3rd level, you gain benefits to your Rage. When you deal your Rage damage, you can choose to deal Cold damage rather than your weapon's damage type. 

Alternatively, you can forgo your Rage damage for one of the following effects. You can use this feature a number of times equal to your Constitution modifier per Short Rest. 

Frostbite. You impose Disadvantage on the creature's next attack roll. 

Freeze. The creature's movement speed is halved until the end of their next turn. 

 

 

Level 6: Ice Shield

Beginning at 6th level, you gain Resistance to Cold damage. Additionally, when you enter your Rage you gain Temporary Hit Points equal to your Rage damage bonus. If these temporary hit points are depleted, you can restore them as a Bonus Action on your turn. You can do so a number of times equal to your Proficiency Bonus per Long Rest. 

Level 10: Cold-Imbued Strikes

Beginning at 10th level, when you enter your Rage, you can envelop your weapon with a thick sheet of ice. Your first attack on each of your turns deals additional Cold damage equal to your weapon's damage die. 

Level 14: Glacial Warrior

At level 14, you gain the ability to call upon the elemental cold within you and manifest it externally. Once per short rest, when you enter your Rage, you can cause a 15-ft. emanation to envelop you. The emanation lasts until your Rage ends, and has the following effects: 

Shielding Blizzard. While the blizzard is active, you can use a Reaction when you take damage to reduce it by half your Barbarian level in d6s.

Sapping Storm. You can use a Bonus Action to target one creature within the blizzard. This creature must succeed a Constitution Saving Throw (DC8 + Proficiency Bonus + Constitution Modifier) or take Cold damage equal to your Rage damage multiplied by your Constitution modifier. Creatures who succeed on this saving throw take half damage. 

Empowered Ice. When you deal Cold damage to a creature within your blizzard, this damage ignores Resistance and treats Immune creatures as Resistant. 

 

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