Base Class: Sorcerer
You have been blesses by the power of an otherworldly being, a cosmic force that transcends the limits of mortal magic. Your soul has merged with pure radiant light, providing you unfathomable might that exists beyond time and space. You harness the raw energy of light and transformation, bending it to your will with a force that can shatter dimensions.
Cosmic Awareness
You gain a supernatural sense of the world around you.
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You learn the light cantrip if you don’t already know it.
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When you roll for initiative, you can roll a d4 and add it to your initiative roll.
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You have darkvision for 60 ft or, if you already have it, your range increases by 30 ft.
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You can see through magical darkness as if it were normal light.
Stellar Infusion
You have learned to infuse a fraction of the power of stars into your spells.
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When you cast a spell that deals damage, you can add your Charisma modifier (minimum +1) as radiant damage.
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You can do this a number of times equal to your Sorcerer level per long rest.
Cosmic Flare
You have learned to harness your cosmic energy into a blinding light.
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As an action, you can emit a blinding flare in a 10-foot radius around you.
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Each creature of your choice in the area must make a Constitution saving throw against your spell DC or be blinded until the end of your next turn
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You can use this feature a number of times equal to your Charisma modifier per long rest.
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If you are in bright sunlight, the radius increases to 20 feet.
Ultra Burst
You gain the ability to burst with cosmic energy. When you cast a spell that deals damage, you can expend 2 sorcery points to maximize the radiant damage of the spell. As an action, you can transform into your ultra burst form. When you enter this form, you choose one creature within 20 ft of you and they have to make a wisdom saving throw or be frightened of you until the end of your next turn. While in this form you gain the following benefits.
- You gain a flying speed of 60 ft
- You get a +2 to AC
- When you cast use a spell that deals radiant damage, you can expend 3 sorcery points to maximize the radiant damage and heal for half the damage dealt on one creature. You can use this effect once while in this form.
- Your cosmic flare radius becomes 30 ft
This form lasts for 1 minute. If you are reduced to 0 hit points while in this form everyone within 15 ft of you makes a CON saving throw or take 3d6 radiant damage. Half as much on a success. After you use this, you return to your normal form and regain 1 hit point. You can use this feature an amount of times equal to your charisma modifier.
At level 18, you defy the laws of nature. While in this form, you ignore all resistances and immunities become resistances. ( You do not ignore these resistances )
Light that Burns the Sky
You call down a devastating burst of cosmic energy, shaping it into a massive sphere of searing light that engulfs everything in its area. As an action, you can choose a point within 150 feet, and a radiant explosion bursts from that point in a 30-foot radius. A creature in the area make a CON saving throw or take 12d6 radiant damage and be blinded until the end of your next turn on a failed save. On a success, they take half as much damage and aren't blinded.
You get the following benefits if you are in you are ultra burst form. The initial damage increases to 16d6, the area becomes 40 ft radius, and any creature that fails is also deafened, if a creature ends their turn in the area, the residual damage is 4d6 radiant damage.
This feature can be effected by ultra bursts max damage, but you need to expend 10 sorcery points to deal max damage.
You can use this feature once per long rest.
Previous Versions
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12/4/2025 1:44:52 PM
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