Warlock
Base Class: Warlock

Your patron is an eldritch being which manifests as the fear of being watched, being followed, being known, as well as of being driven to know even as you know that the knowledge will destroy you.

Expanded Spell List

The Ceaseless Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ceaseless Watcher Expanded Spells
Spell Level Spells

1st

command, identify

2nd

locate object, zone of truth

3rd

clairvoyance, speak with dead

4th

arcane eye, locate creature

5th

commune, legend lore

Eyes of the Runekeeper

At 1st level, you gain the Eldritch Invocation Eyes of the Runekeeper, which allows you to read all written language. This does not count towards the Eldritch Invocations you know.

Read Thoughts

As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest.

If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.

During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a spell slot. You must know the Suggestion spell to cast it in this way. The target automatically fails its saving throw against the spell.

You may use this feature twice. You must then finish a short or long rest in order to use it again. At eighteenth level, you may use this feature three times between rests. When you finish a short or long rest, you regain your expended uses.

 

The Third Eye

You can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a rest.

  • Darkvision. You gain darkvision out to a range of 60 feet, as described in chapter 8.
  • Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you.
  • See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of sight.

 

Nightmarish Delirium

Starting at 14th level, you can plunge a creature into a realm of fear. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your Warlock spell save DC. The creature becomes paralyzed and hurtles through a nightmare landscape.

At the end of your next turn, the target's paralysis ends. If the target is not an aberration, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2019 4:39:15 PM
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