Base Class: Sorcerer
A Homebrew Sorcerous Origin
Devil's Tongue
At 1st level you can communicate with Fiends and Demons. You learn Infernal or Abyssal, and have advantage on Charisma (Persuaion) and Charisma (Deception) checks when talking with them.
Fiendish Presence
When you choose this origin at 1st level, you can project the terrifying presence of your ancestry. As an action, you can cause each creature that can see or hear you within 20 feet of you to make a Wisdom saving throw against your sorcerer spell save DC. The creatures that fail their saving throws are all frightened by you until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Eyes of the Devil
At 6th level, you gain Darkvision to a range of 120 feet. You can see normally in darkness, both magical and non magical up to that distance.
Flight of the Devil
At 14th level, you gain the ability to sprout a pair of bat-like wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Devilish Regeneration
At 18th level, as an action you can spend up to 10 Sorcery Points to roll that many d6. Gain HP equal to the amount you roll.
Once you use this feature, you can't use it again until you finish a long rest.
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